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Scrolls & Dust
These are the consumable items that support the enchant system: the ones that protect your gear, improve your odds, and move enchants around. You will pick them up from crates, the Jarton Pass, the Enchanter, and as enchant drops.
Scrolls
White Scroll
Protects an item from one failed enchant application. Apply it to the gear before you start dragging risky books on. The scroll stays put through safe applies and only burns up when an apply actually fails, absorbing that single failure. Once it triggers, it is consumed.
Shows PROTECTED in the item's lore while active.
Holy White Scroll
A step up from the White Scroll, but for dying, not enchanting. Applied to armour or a weapon, it gives a 100% chance to keep that item when you die. It lasts for one death, then it is consumed.
Where the White Scroll guards against the enchanting table, the Holy White Scroll guards against the graveyard.
Shows *HOLY* PROTECTED in the item's lore.
Black Scroll
Pulls a random enchant off an item and turns it back into a book. There is a 95% chance the enchant is extracted cleanly into a usable book. There is a 5% chance the enchant is lost entirely.
Apply the scroll directly onto the enchanted item to extract. Use this to move an enchant from one piece of gear to another instead of losing it forever.
Transmog Scroll
A cosmetic clean-up tool. Apply it to an item to sort its enchants by rarity in the lore and add a small enchant-count tag to the item's name. Purely organisational, it does not change what the enchants do or how they perform.
Randomization Scroll
Apply it to an enchantment book to reroll that book's Success and Destroy rates. If you opened a book with poor odds, a Randomization Scroll gives you another roll at better ones. Each scroll is matched to a rarity and only works on books of that rarity.
Dust
Magic Dust
Apply it to an enchantment book to raise that book's Success Rate by 1 to 15 percentage points and also lower its Destroy Rate. Each Magic Dust is matched to a rarity and only applies to books of that same rarity. You can apply dust multiple times to stack the bonus before using the book.
Mystery Dust
The failed by-product of Magic Dust. It has no use on its own. Two of the same rarity can be combined at the Enchantment Alchemist toward better dust.
Secret Dust
An unidentified satchel. Right-click it to open it for either Magic Dust or Mystery Dust. You do not know which until you open it.
Enchant slots
Every piece of gear holds a flat 10 custom enchants, no upgrades and no expansion items. Ten is the cap on everything, so plan which enchants earn a spot.
Renaming gear
Item NameTag
Right-click an Item NameTag, then type the name you want, to rename a piece of enchanted gear. Colour codes are allowed; a word blacklist keeps names clean. Only works on custom-enchanted items.
Related
- Enchantments overview: how applying, success, and destroy rates work
- Souls: Soul Trackers and Soul Gems
- Enchanter, Tinkerer & Alchemist: where to spend and trade