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Souls
Souls are the fuel behind the strongest enchants on the server. Roughly 80 enchants (mostly Fabled and Legendary) will not trigger unless the weapon they are on has enough souls banked, and every time one of those enchants fires, it spends souls.
If you have ever seen an enchant lore line that reads "Requires 40 souls to activate," that is what this page is about.
How souls are stored
Souls live on the item, not in your account. A sword with 200 souls keeps those souls until they are spent or the item is lost. Different weapons track their own separate soul counts.
To start banking souls on a weapon, you apply a Soul Tracker to it.
| Item | What it does |
|---|---|
| Soul Tracker | Apply to a weapon to start collecting souls from your kills. Adds a Souls Collected line to the item's lore. |
| Soul Gem | A stored bundle of souls. Apply it to an item to instantly add that many souls. |
Collecting souls
Once a weapon has a Soul Tracker on it, each kill banks 5 souls onto it. The current count shows in the item's lore so you always know how much you are holding.
A few enchants also generate souls directly when you get a kill, for example Sword of Spirits, Axe of Spirits, and Bow of Spirits each grant 1-5 souls per player kill. These are a fast way to keep a soul-hungry weapon topped up.
Spending souls
Soul-powered enchants list their cost in their description. When the enchant triggers, that many souls are pulled from the item. If the weapon does not have enough, the enchant simply does not fire, so a strong weapon with an empty soul bank is just a normal weapon until you refill it.
Costs scale with how powerful the effect is. A few examples from the catalog:
| Enchant | Rarity | Soul cost per trigger |
|---|---|---|
| Rush (Elytra) | Fabled | 20 |
| Fuddle (Sword) | Legendary | 20 |
| Mjolnir (Axe) | Fabled | 35 |
| Lifesteal (Sword) | Fabled | 40 |
| Barbarian (Axe) | Fabled | 75 |
| Double Strike (Sword) | Fabled | 75 |
| Colossal Force (Axe) | Fabled | 100 |
| Vampire Plus (Sword) | Fabled | 125 |
| Triple Strike (Sword) | Fabled | 150 |
| Warden Wave (Sword) | Fabled | 500 |
Withdrawing souls
Use /withdrawsouls (or /wsouls) to pull souls off an item and bank them into a Soul Gem. That lets you move souls from one weapon to another, or stash them before you risk losing the item.
Keep your main weapon fed
The heaviest hitters like Warden Wave burn through souls fast. If you main a soul-powered weapon, farm kills or run a Spirits enchant to keep the tank full, otherwise your best enchants stay silent in a fight.
Related
- Enchant Catalog — every soul-powered enchant and its cost
- Scrolls & Dust — the rest of the enchant consumables
- Enchantments overview — how the system fits together