Appearance
Souls
Souls are the fuel behind the strongest enchants on the server. Roughly 80 enchants (mostly Fabled and Legendary) will not trigger unless the weapon they are on has enough souls banked, and every time one of those enchants fires, it spends souls.
If you have ever seen an enchant lore line that reads "Requires 40 souls to activate," that is what this page is about.
How souls are stored
Souls live on the item, not in your account. A sword with 200 souls keeps those souls until they are spent or the item is lost. Different weapons track their own separate soul counts.
To start banking souls on a weapon, you apply a Soul Tracker to it.
| Item | What it does |
|---|---|
| Soul Tracker | Apply to a weapon to enable soul collection on it. Adds a Souls Collected line to the item's lore. |
| Soul Gem | A stored bundle of souls. Apply it to an item to instantly add that many souls. |
Collecting souls
Soul collection is currently disabled
The server is configured to grant 5 souls per kill when a Soul Tracker is on the weapon, but soul collection from both mob kills and player kills is turned off right now. Kills do not add souls to your weapon at this time.
Soul Gems still apply normally, and soul-powered enchants still fire if a weapon already has souls banked. Earning new souls through combat is not available until collection is re-enabled.
Spending souls
Soul-powered enchants list their cost in their description. When the enchant triggers, that many souls are pulled from the item. If the weapon does not have enough, the enchant simply does not fire, so a strong weapon with an empty soul bank is just a normal weapon until you refill it.
Costs scale with how powerful the effect is. A few examples from the catalog:
| Enchant | Rarity | Soul cost per trigger |
|---|---|---|
| Rush (Elytra) | Fabled | 20 |
| Fuddle (Sword) | Legendary | 20 |
| Mjolnir (Axe) | Fabled | 35 |
| Lifesteal (Sword) | Fabled | 40 |
| Barbarian (Axe) | Fabled | 75 |
| Double Strike (Sword) | Fabled | 75 |
| Colossal Force (Axe) | Fabled | 100 |
| Vampire Plus (Sword) | Fabled | 125 |
| Triple Strike (Sword) | Fabled | 150 |
| Warden Wave (Sword) | Fabled | 500 |
Withdrawing souls
Use /withdrawsouls (or /wsouls) to pull souls off an item and bank them into a Soul Gem. That lets you move souls from one weapon to another, or stash them before you risk losing the item.
Related
- Enchant Catalog: every soul-powered enchant and its cost
- Scrolls & Dust: the rest of the enchant consumables
- Enchantments overview: how the system fits together