Skip to content

Souls

Souls are the fuel behind the strongest enchants on the server. Roughly 80 enchants (mostly Fabled and Legendary) will not trigger unless the weapon they are on has enough souls banked, and every time one of those enchants fires, it spends souls.

If you have ever seen an enchant lore line that reads "Requires 40 souls to activate," that is what this page is about.

How souls are stored

Souls live on the item, not in your account. A sword with 200 souls keeps those souls until they are spent or the item is lost. Different weapons track their own separate soul counts.

To start banking souls on a weapon, you apply a Soul Tracker to it.

ItemWhat it does
Soul TrackerApply to a weapon to start collecting souls from your kills. Adds a Souls Collected line to the item's lore.
Soul GemA stored bundle of souls. Apply it to an item to instantly add that many souls.

Collecting souls

Once a weapon has a Soul Tracker on it, each kill banks 5 souls onto it. The current count shows in the item's lore so you always know how much you are holding.

A few enchants also generate souls directly when you get a kill, for example Sword of Spirits, Axe of Spirits, and Bow of Spirits each grant 1-5 souls per player kill. These are a fast way to keep a soul-hungry weapon topped up.

Spending souls

Soul-powered enchants list their cost in their description. When the enchant triggers, that many souls are pulled from the item. If the weapon does not have enough, the enchant simply does not fire, so a strong weapon with an empty soul bank is just a normal weapon until you refill it.

Costs scale with how powerful the effect is. A few examples from the catalog:

EnchantRaritySoul cost per trigger
Rush (Elytra)Fabled20
Fuddle (Sword)Legendary20
Mjolnir (Axe)Fabled35
Lifesteal (Sword)Fabled40
Barbarian (Axe)Fabled75
Double Strike (Sword)Fabled75
Colossal Force (Axe)Fabled100
Vampire Plus (Sword)Fabled125
Triple Strike (Sword)Fabled150
Warden Wave (Sword)Fabled500

Withdrawing souls

Use /withdrawsouls (or /wsouls) to pull souls off an item and bank them into a Soul Gem. That lets you move souls from one weapon to another, or stash them before you risk losing the item.

Keep your main weapon fed

The heaviest hitters like Warden Wave burn through souls fast. If you main a soul-powered weapon, farm kills or run a Spirits enchant to keep the tank full, otherwise your best enchants stay silent in a fight.