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Enchant Catalog

Every custom enchant on the server, grouped by the gear it goes on. There are 427 enchants across six rarities. For how rarities, books, souls, and slots work, see the Enchantments overview.

How to read this

Max Lvl is how high the enchant can be levelled. Activation Chance is how often it triggers on a hit, shown as level 1 → max level (so 9% → 18% means a 9% chance at level 1, climbing to 18% once maxed). A single value means it never changes; Always means it has no random chance. The grey note under each effect shows how the effect itself grows with level, plus any cooldown and soul cost.

Swords

Sword enchants. Damage, debuffs, and life-stealing for melee.

EnchantRarityMax LvlActivation ChanceEffect
Crippling StrikesUnique10Always5% chance per level: after 3 consecutive critical hits, the opponent's attack speed is reduced by 20% for 3 seconds.
BlindElite109% → 18%Chance to apply Blindness with your attacks.
grows from Blindness I for 3s to Blindness VI for 5s · 14s cooldown
ImmolationElite4AlwaysWrap yourself in sacred fire. Your attacks deal fire damage to all opponents in a cone in front of you. Burning opponents' burn duration increases. Does not affect fire-resistant opponents.
MagnetElite10AlwaysYour attacks pull opponents towards you.
1s cooldown
SnagElite58% → 16%Chance to remove the opponent's Speed effect with your attacks.
15s cooldown
BleakbloodUltimate1013.75% → 25%Chance to apply Bleeding and Slowness effects with your attacks.
grows from Slowness I for 1s, 1-2 damage to Slowness III for 3s, 1-2 damage · 20–35s cooldown
DerangedUltimate57% → 15%Chance to summon Lightning on all surrounding opponents with your attacks.
5s cooldown
Magnet PlusUltimate1AlwaysYour attacks pull players towards you. Right-click to pull up to 3 players simultaneously towards you. Right-click disables enchant for 10 seconds. Requires Magnet X to apply.
1s cooldown
ObliterateUltimate325% → 35%Apply extreme knockback to your opponent. Cooldown: 20 seconds.
20s cooldown
BlockLegendary103% → 15%Chance to reduce incoming damage by 1-4.
1-4 damage · 8s cooldown
DisintegrateLegendary1014% → 25%Chance to deal extra 2 durability damage to enemy armor with each attack.
3s cooldown
FuddleLegendary104.5% → 9%Chance to scramble the opponent's hotbar with your attacks.
15s cooldown · 20 souls per use
SwordsmanLegendary103% → 21%Chance to reduce damage taken by 1-4 from opponents holding a Sword.
grows from 1-4% less damage taken to 18-22% less damage taken · 8s cooldown
VampireLegendary105% → 15%Chance to heal yourself for 1-6 HP 2 seconds after attacking.
heal 1-6 HP · 12s cooldown
DashFabled4AlwaysRight-click to launch yourself forward.
25–34s cooldown · 40 souls per use
Dash PlusFabled1AlwaysRight-click to launch yourself forward twice as far. Requires Dash IV to apply.
30s cooldown · 80 souls per use
Disintegrate PlusFabled1014% → 25%Chance to deal extra 3 durability damage to enemy armor with each attack. Requires Disintegrate X to apply.
3s cooldown
Double StrikeFabled107.3% → 19%Chance to apply your damage again 1 second after the initial hit.
%raw damage% * 1 bonus damage · 15s cooldown · 75 souls per use
LifestealFabled107% → 25%Chance to steal 1-5 HP from the opponent with your attacks.
heal 1-5 HP, 1-5 damage · 20s cooldown · 40 souls per use
Sword of SpiritsFabled3AlwaysWhen you kill a player, you gain 1-5 Souls.
grows from +1-5 souls to +5-15 souls
Triple StrikeFabled107.3% → 19%Chance to apply your damage 3 times with 1 second intervals. Requires Double Strike X to apply.
%raw damage% * 1 bonus damage · 15s cooldown · 150 souls per use
Vampire PlusFabled105% → 15%Chance to heal yourself for 1-10 HP 1 second after attacking. Requires Vampire X to apply.
heal 1-10 HP · 12s cooldown · 125 souls per use
Warden WaveFabled3AlwaysBegin charging with your next sword swing. After 1.7 seconds, send a powerful shockwave in a cone in front of you. Knocks back enemies and deals high damage.
grows from Glowing I for 1.7s, 16-30 bonus damage to Glowing I for 1.7s, 30-45 bonus damage · 45–60s cooldown · 500 souls per use

Axes

Axe enchants lean into burst damage, armour shredding, and durability punishment.

EnchantRarityMax LvlActivation ChanceEffect
TimberSimple10AlwaysCuts down trees in a single hit. As level increases, the tree size you can fell grows.
CleaveElite3Always10% of all damage you deal also splashes onto nearby opponents. As level increases, the splash radius grows.
%raw damage% * 0.1 bonus damage
DiminishElite1010% → 20%Chance to apply Mining Fatigue with your attacks.
grows from Mining Fatigue I for 3s to Mining Fatigue IV for 5s · 7s cooldown
Inner FireElite4AlwaysWrap yourself in sacred fire. Your attacks deal fire damage to all opponents in a narrow cone in front of you. Burning opponents' burn duration increases. Does not affect fire-resistant opponents.
NoxiousElite57% → 15%Chance to deal 1-4 extra damage while applying Nausea. Requires Confuse V to apply.
grows from Nausea I for 1s, 1-4 bonus damage to Nausea II for 4s, 4-5 bonus damage · 7s cooldown
Arrow BreakUltimate51% → 5%A 1% chance per level to block enemy arrows from dealing damage.
BlacksmithUltimate1010% → 30%Your attacks repair your armor's durability by +1, but you deal 30% less damage when triggered.
grows from +1 armour durability, 30% less damage taken to +5 armour durability, 30% less damage taken · 7s cooldown
Blacksmith PlusUltimate520% → 30%Your attacks repair your armor's durability by +6, but you deal 25% less damage when triggered. Requires Blacksmith X to apply.
grows from +6 armour durability, 25% less damage taken to +10 armour durability, 25% less damage taken · 7s cooldown
Axe BornLegendary103% → 21%Chance to reduce damage taken by 1-4 from opponents holding an Axe.
grows from 1-4% less damage taken to 18-22% less damage taken · 8s cooldown
Blunt ForceLegendary1010% → 15%Chance to deal +1 extra damage with your attacks.
grows from 1 bonus damage to 10 bonus damage · 7s cooldown
ReboundLegendary10AlwaysAfter killing a player, restore up to 12 HP. Cooldown: 15 seconds.
grows from heal 1-12 HP to heal 10-12 HP · 15s cooldown
ShatterLegendary1014% → 23%Chance to deal extra 2 durability damage to enemy armor with each attack.
3s cooldown
Axe of SpiritsFabled3AlwaysWhen you kill a player, you gain 1-5 Souls.
grows from +1-5 souls to +5-15 souls
BarbarianFabled107.5% → 14%Chance to deal up to 2x damage with your axe attacks.
+%custom_%attacker name%_barbarian%% damage · 12s cooldown · 75 souls per use
BleedFabled1013.75% → 25%Chance to apply Bleeding and Slowness effects with your attacks.
grows from Slowness I for 1s, 1-2 damage to Slowness III for 3s, 1-2 damage · 12–21s cooldown
Colossal ForceFabled1010% → 15.5%Chance to deal 10 + (Level x 1) extra damage with your attacks. Requires Blunt Force X to apply.
grows from 11 bonus damage to 20 bonus damage · 7s cooldown · 100 souls per use
GladiatorFabled107.5% → 14%Chance to deal up to 3x damage with your axe attacks. Requires Barbarian X to apply.
+%custom_%attacker name%_gladiator%% damage · 12s cooldown · 150 souls per use
MjolnirFabled56% → 15%Chance to summon Lightning on your opponent with your attacks.
20s cooldown · 35 souls per use
PurgeFabled54% → 8%Chance to summon Lightning and remove the opponent's Damage Resistance with your attacks.
12s cooldown
Shatter PlusFabled1014% → 23%Chance to deal extra 3 durability damage to enemy armor with each attack. Requires Shatter X to apply.
3s cooldown
Soul CleaveFabled520% → 80%Chance to break the entire tree like the Timber enchant. Each trigger gives 1-3 Souls.
+1-3 souls

Tridents

Trident enchants for melee jabs and thrown attacks.

EnchantRarityMax LvlActivation ChanceEffect
BlazeSimple4AlwaysSet opponents on fire with attacks. Trident version of the Fiery Visage enchant.
ZeusSimple520% → 80%Chance to summon Lightning on opponents with a 3 combo. Resets the combo when triggered.
3–12s cooldown
Ice AspectElite109% → 18%Chance to apply Freeze and Mining Fatigue effects with your attacks.
grows from Slowness I for 2s, Mining Fatigue I for 2s to Slowness IV for 4s, Mining Fatigue IV for 4s · 8s cooldown
ArsonistUltimate10AlwaysAttacks while burning deal +0.5 extra damage to opponents.
grows from 0.5 bonus damage to 5 bonus damage · 2.5s cooldown
FlamebaneUltimate10AlwaysAttacks against burning opponents deal +0.5 extra damage.
grows from 0.5 bonus damage to 5 bonus damage · 2.5s cooldown
ShuraUltimate55% → 13%Below half HP, critical hits have a chance to deal 5-15% extra damage.
+5-15% damage · 5s cooldown
SunderLegendary1014% → 23%Chance to deal extra 2 durability damage to enemy armor with each attack.
3s cooldown
WavebreakerLegendary103% → 21%Chance to reduce damage taken by 1-4 from opponents holding a Trident.
grows from 1-4% less damage taken to 18-22% less damage taken · 8s cooldown
FrigidFabled53% → 5%Chance to root the opponent to the ground with your attacks.
Slowness XI for 1.5s · 7s cooldown
Poseidon's TouchFabled5AlwaysWith Poseidon's blessing, Shift + Left-click to heal all allies within 3-7 blocks for 10% of their max HP. Cooldown: 45 seconds.
heal %victim max health * 0.10 HP · 45s cooldown · 250 souls per use
Poseidons WrathFabled56% → 15%Chance to summon Lightning on opponents with your attacks.
20s cooldown · 35 souls per use
SharpenFabled10AlwaysIncrease melee damage dealt to mobs by Level x 3%.
grows from +3% damage to +30% damage
StunFabled107% → 25%Chance to apply Slowness and Weakness to the opponent. Removes Slowness effect from yourself.
grows from Slowness I for 3s, Weakness I for 1s to Slowness III for 4s, Weakness III for 2.5s · 10–12s cooldown
Sunder PlusFabled1014% → 23%Chance to deal extra 3 durability damage to enemy armor with each attack. Requires Sunder X to apply.
3s cooldown
Trident of SpiritsFabled3AlwaysWhen you kill a player, you gain 1-5 Souls.
grows from +1-5 souls to +5-15 souls
TwingeFabled1013.75% → 25%Chance to apply Bleeding and Slowness effects with melee attacks.
grows from Slowness I for 1s, 1-2 damage to Slowness III for 3s, 1-2 damage · 12–21s cooldown

Shared Melee

Enchants that work on more than one melee weapon. The weapon is noted under each effect.

EnchantRarityMax LvlActivation ChanceEffect
AllureSimple5AlwaysYour attacks pull mobs towards you.
Sword & Axe & Trident
EpicnessSimple520% → 80%Your attacks create special particle and sound effects.
Sword & Axe & Trident · 3s cooldown
ForcefieldSimple1030% → 57%Chance to knock back surrounding opponents with your attacks.
Sword & Axe & Trident · 7s cooldown
InfernalSimple5AlwaysApply Burning effect to opponents with your attacks.
Sword & Axe
SuspendSimple520% → 80%20% chance per attack to prevent mobs from being knocked back.
Sword & Axe & Trident
ConfuseUnique57% → 15%Chance to apply Nausea with your attacks.
Sword & Axe & Trident · grows from Nausea I for 3s to Nausea IV for 3s · 18s cooldown
DiploidUnique104% → 40%Chance to double mob drops when you kill a mob.
Sword & Axe & Trident · +1 drops
IE-X1Unique5AlwaysStrengthen your strikes with iron's edge. Each hit consumes 4 Iron Ingots to deal +10% extra damage. %10/9/8/7/5 chance your attack misses.
Sword & Axe & Trident · 5s cooldown
SiryozneUnique511% → 15%Your next attack deals +20% damage, but applies with a 2 second delay. Other enchant damage bonuses are canceled, only base hit damage applies.
Sword & Axe & Trident · %raw damage%*1.2 bonus damage · 5s cooldown
Venomous TouchUnique107% → 25%Chance to apply Poison with your attacks.
Sword & Axe & Trident · grows from Poison I for 3s to Poison IV for 5s · 12s cooldown
CriticalElite105.9% → 12%Chance to increase critical hit damage by up to 20%.
Sword & Trident · +%custom_%attacker name%_critical%% damage · 5s cooldown
Crowd CrusherElite5AlwaysFor each nearby mob, deal Mob Count x 2.5% extra damage to other mobs. Bonus damage cap: Level x 7.5%. Detection radius: 10 blocks, requires at least 3 mobs.
Sword & Axe & Trident
Diploid PlusElite104% → 40%Chance to triple mob drops when you kill a mob. Requires Diploid X to apply.
Sword & Axe & Trident · +2 drops
EtheralElite1010% → 35%Chance to gain Haste when you kill a mob.
Sword & Axe & Trident · grows from Haste I for 4s to Haste IV for 4s
GB-X2Elite5AlwaysStrike fear with Gold's gleam. Each hit consumes 4 Gold Ingots to deal +20% extra damage. %10/9/8/7/5 chance your attack misses.
Sword & Axe & Trident · 5s cooldown
InterruptElite1010% → 20%Chance to apply Mining Fatigue with your attacks.
Sword & Trident · grows from Mining Fatigue I for 3s to Mining Fatigue IV for 5s · 18s cooldown
StrikeElite107% → 16%Chance to summon Lightning on opponents with your attacks.
Sword & Axe & Trident · 3s cooldown
Unnecessary PowerElite108% → 20%Chance to gain a brief Strength effect when you kill a mob.
Sword & Axe & Trident · grows from Strength I for 4s to Strength IV for 4s · 10s cooldown
🎃 JOB-100 🎃Elite5AlwaysWield Halloween's power. Deal +35% damage against mobs, +20% against players. Each hit consumes 2 Jack o'Lanterns. %10/9/8/7/5 chance your attack misses.
Sword & Axe & Trident · 5s cooldown
CinderbloomUltimate1013% → 31%Against opponents below 40% HP, critical hits have a chance to deal +20% extra damage.
Sword & Trident · +20% damage · 7s cooldown
Critical PlusUltimate105.9% → 12.6%Chance to increase critical hit damage by up to 40%. Requires Critical X to apply.
Sword & Trident · +%custom_%attacker name%_criticalplus%% damage · 5s cooldown · 35 souls per use
DevourUltimate52% → 10%Chance to refill your hunger when you kill a mob.
Sword & Axe & Trident · Saturation I for 0.1s, +1 hunger
DF-X3Ultimate5AlwaysRelease Diamond's fury. Each hit consumes 4 Diamonds to deal +30% extra damage. %10/9/8/7/5 chance your attack misses.
Sword & Axe & Trident · 5s cooldown
DistanceUltimate57% → 15%Chance to push attackers away and gain Regeneration.
Sword & Axe & Trident · grows from Regeneration I for 10s to Regeneration III for 2s · 5s cooldown
EnrageUltimate1015% → 33%When your HP drops below 30%, chance to deal 1-11 extra damage.
Sword & Axe & Trident · grows from 1-2 bonus damage to 1-11 bonus damage · 3s cooldown
FeastUltimate310% → 15%Chance to refill your hunger while fighting. Gain 2 food and 2 saturation per level.
Sword & Axe & Trident · grows from Saturation I for 0.1s, +1 hunger to Saturation III for 0.1s, +3 hunger · 15s cooldown · 10 souls per use
Hungers EdgeUltimate10AlwaysGain up to +20% permanent extra damage based on your saturation. Without saturation, take % extra damage from opponents based on their missing hunger. Damage bonus triggers every (10 - Level) seconds.
Sword & Axe & Trident · 1–9s cooldown
LockUltimate1010% → 28%Chance to lock the opponent's tools for 7.5 seconds. Locked tools cannot mine blocks.
Sword & Axe & Trident · 10s cooldown
Overwhelming ForceUltimate5AlwaysFor each nearby player, deal Player Count x 2% extra damage to other players. Bonus damage cap: Level x 6%. Detection radius: 10 blocks.
Sword & Axe & Trident
ParalyzeUltimate107% → 16%Chance to apply Slowness and Mining Fatigue with your attacks.
Sword & Axe & Trident · grows from Slowness I for 1s, Mining Fatigue I for 1s to Slowness IV for 3s, Mining Fatigue IV for 3s · 12s cooldown
Pick PocketUltimate515% → 23%Chance to steal money from opponents with your attacks. Higher levels increase chance and max amount.
Sword & Axe & Trident · 7s cooldown
Skill SwipeUltimate515% → 23%Chance to steal XP from opponents with your attacks.
Sword & Trident · 7s cooldown
StarvationUltimate1010.75% → 22%Chance to apply Hunger with your attacks.
Sword & Axe & Trident · grows from Hunger VII for 4s to Hunger 140 for 2s · 18s cooldown · 10 souls per use
Warfare DividendUltimate58% → 12%Your attacks deal random 10-30% extra damage, but the same amount reflects back to you. Wielding the power demands a price.
Sword & Axe & Trident · +%custom_askeriucret_randomvalue_%attacker name%%% damage, %raw damage%*%custom_askeriucret_randomvalue_%attacker name%%/100 bonus damage · 8–12s cooldown
BerserkLegendary107.5% → 30%Chance to gain Strength and Mining Fatigue while attacking.
Sword & Axe & Trident · grows from Mining Fatigue I for 3s, Strength I for 3s to Mining Fatigue VI for 5s, Strength VI for 5s · 8–15s cooldown
Clawing ShadowsLegendary1AlwaysYour attacks apply stacks to the opponent. These stacks can build up to 3 times. The third stack consumes all stacks and slows the target by 30% for 2 seconds. Cooldown: 15 seconds.
Sword & Axe & Trident
Corpse AbsorptionLegendary4AlwaysWhen you kill a player, you gain an Absorption effect.
Sword & Axe & Trident · grows from Absorption I for 5s to Absorption IV for 5s
DecapitationLegendary101% → 10%When you kill a player, (Level x 1%) chance to drop their head. Cooldown: 5 minutes.
Sword & Axe & Trident · 300s cooldown · 500 souls per use
Devour PlusLegendary510% → 15%Chance to refill your hunger when you kill a mob. Requires Devour V to apply.
Sword & Axe & Trident · Saturation I for 0.1s, +1 hunger
DisarmLegendary104% → 13%Chance to drop the opponent's weapon with your attacks.
Sword & Axe & Trident · 15s cooldown
EB-100Legendary5AlwaysCombine the power of Diamond and Quartz for vampiric strikes. Each hit consumes 4 Diamonds + 2 Quartz to deal +20% damage and restore 20% of damage dealt as HP. %10/9/8/7/5 chance your attack misses.
Sword & Axe & Trident · 5s cooldown
ExaltedLegendary1010% → 20%Chance to remove negative effects (Blindness, Slowness, Poison, Mining Fatigue, Weakness) with attacks.
Sword & Axe & Trident · 7s cooldown
Feast PlusLegendary310% → 15%Chance to refill your hunger while fighting. Gain 6 food + 6 saturation plus extra 2 food + 2 saturation per level. Requires Feast III to apply.
Sword & Axe & Trident · grows from Saturation IV for 0.1s, +4 hunger to Saturation VI for 0.1s, +6 hunger · 15s cooldown · 20 souls per use
Fleet FuryLegendary1030% → 40%Chance to gain Haste during your attacks.
Sword & Axe & Trident · grows from Haste I for 3s to Haste V for 5s · 3s cooldown
Hatchling MasterLegendary50.1% → 0.5%Chance to drop the Spawn Egg of mobs you kill.
Sword & Axe · 150 souls per use
PosphorLegendary1014% → 50%Your attacks remove the opponent's Invisibility effect. At higher levels, makes them glow.
Sword & Axe & Trident · grows from Glowing I for 1s to Glowing I for 2.5s · 5s cooldown
QN-20Legendary5AlwaysDeal vampiric strikes with Quartz energy. Each hit consumes 4 Quartz to restore 20% of damage as HP. %10/9/8/7/5 chance your attack misses.
Sword & Axe & Trident · 5s cooldown
Starvation PlusLegendary322%Chance to apply Enhanced Hunger consuming 7+1 food per level. Requires Starvation X to apply.
Sword & Axe & Trident · grows from Hunger 160 for 2s to Hunger 200 for 2s · 20s cooldown · 20 souls per use
Unstable NulifyLegendary103.75% → 7%Chance to deal random +28-120 extra damage against opponents with the Blindness effect.
Trident & Sword · grows from +%custom_%attacker name%unsnul%% damage, Blindness I for 4s to +%custom%attacker name%_unsnul%% damage, Blindness V for 6s · 12s cooldown · 75 souls per use
B-SLFabled5AlwaysUnleash the pure power of Emerald. Your attacks deal +40% extra damage, rising to +80% against Bosses. Each hit consumes 6 Emeralds. %10/9/8/7/5 chance your attack misses.
Sword & Axe & Trident · 5s cooldown
Combo MasterFabled4AlwaysEach consecutive attack increases your Combo counter. High combos strengthen your damage and defense. Combo resets when you take damage.
Sword & Axe & Trident
DisarmorFabled101.2% → 3%Very low chance to remove a random armor piece from the opponent.
Sword & Trident · 20s cooldown · 100 souls per use
EW-X4Fabled5AlwaysChannel Emerald's wrath for deadly strikes. Each hit consumes 4 Emeralds to deal +40% extra damage. %10/9/8/7/5 chance your attack misses.
Sword & Axe & Trident · 5s cooldown
HasteFabled2AlwaysWhile holding the tool, gain a permanent Haste I effect.
Axe & Pickaxe & Hoe · grows from Haste for 0s to Haste for 0.1s
Kill AuraFabled51% → 5%Low chance to one-shot an enemy mob. Only works on mobs with less than 1000 HP.
Sword & Axe & Trident · +4444% damage
LaunchFabled4AlwaysRight-click to launch yourself upward.
Sword & Axe · 25–34s cooldown · 40 souls per use
NulifyFabled103.75% → 7%Chance to deal +100% damage against opponents with the Blindness effect.
Sword & Trident · grows from +100% damage, Blindness I for 4s to +100% damage, Blindness V for 6s · 12s cooldown · 75 souls per use
Nulify PlusFabled103.75% → 7%Chance to deal +200% damage against opponents with the Blindness effect. Requires Nulify X to apply.
Sword & Trident · grows from +200% damage, Blindness I for 4s to +200% damage, Blindness V for 6s · 12s cooldown · 150 souls per use
OpportunistFabled1010% → 38%Deal 10% of max HP as TRUE DAMAGE to Slowed or Rooted opponents. Slowness / Rooted effect is consumed.
Sword & Axe & Trident · %victim max health% * 0.1 damage · 5s cooldown
SabotageFabled56% → 18%Chance to disable the opponent's Rocket Escape, Ender Walker, and Ender Shift for 5 seconds.
Sword & Trident · 16–20s cooldown
SoulgrindFabled520% → 80%Chance to gain 1-5 Souls when you kill a mob.
Sword & Axe & Trident · +1-5 souls
Spider's VeilFabled53.75% → 7%Your attacks trap the opponent in Cobwebs.
Sword & Axe & Trident · 12s cooldown · 75 souls per use
🎃 Halloweenify 🎃Fabled51.8% → 3%Your attacks turn the opponent's helmet into a Pumpkin via a mysterious curse.
Sword & Axe & Trident · 25s cooldown · 150 souls per use

Bows & Crossbows

Ranged enchants for bows, crossbows, and thrown tridents.

EnchantRarityMax LvlActivation ChanceEffect
BeaconerSimple425% → 75%Right-click to play a Beacon sound.
Trident (Ranged) · 3s cooldown
Gusting ShotSimple5AlwaysWhen your crossbow hits opponents, you push them far away. No cooldown.
Crossbow
MissileSimple520% → 80%Chance to spawn a Fireball on opponents when arrows hit.
Crossbow · 3s cooldown
StrikerSimple1010% → 30%Chance to spawn extra arrows around opponents when hit.
Bow · 8s cooldown
ExplosiveUnique510% → 50%Chance to spawn TNT on opponents when arrows hit.
Bow · 10s cooldown
FrenzyUnique510% → 50%Chance to spawn TNT on opponents when arrows hit.
Crossbow · 10s cooldown
HellfireUnique520% → 80%Chance to spawn a Fireball on opponents when arrows hit.
Bow · 3s cooldown
Hunter's BlessingUnique104% → 40%Chance to double mob drops when you kill a mob.
Bow & Crossbow · +1 drops
AscendElite3AlwaysRight-click to launch yourself into the air, then gain Slow Falling effect.
Bow · grows from Levitation III for 1.2s, Slow Falling III for 5s to Levitation III for 3.8s, Slow Falling III for 5s · 45s cooldown · 150 souls per use
Electrified ArrowElite107% → 16%Chance to summon Lightning on opponents with your arrows.
Bow & Crossbow · 3s cooldown
FarcastElite1015% → 33%Chance to push back attackers wielding a Sword or Axe. If your HP is below 30%, chance increases by 10%.
Bow & Crossbow · 3.5s cooldown
Hunter's Blessing PlusElite104% → 40%Chance to triple mob drops when you kill a mob. Requires Hunter's Blessing X to apply.
Bow & Crossbow · +2 drops
IR DetecteorElite5AlwaysShift + Left-click with your bow to reveal opponents within Level x 10 blocks for 10 seconds. Cooldown: 30 seconds.
Bow & Crossbow · 30s cooldown · 25 souls per use
ShadowshotElite109% → 18%Chance to apply Blindness with your arrows.
Bow & Crossbow · grows from Blindness I for 3s to Blindness VI for 5s · 7s cooldown
UnfocusElite55% → 18%Chance to apply Nausea with your arrows.
Bow & Crossbow · grows from Nausea I for 3s to Nausea IV for 3s · 7s cooldown
PoseidonUltimate1013% → 31%Chance to summon Lightning and deal +10-100 extra damage when throwing the trident.
Trident (Ranged) · grows from +10-100% damage to +100% damage · 8s cooldown
Skull PiercerUltimate101% → 10%When you kill a player, (Level x 1%) chance to drop their head. Cooldown: 5 minutes.
Bow & Crossbow · 300s cooldown · 500 souls per use
SkywardUltimate710% → 16%When you hit an opponent, launch them into the air and apply Slow Falling. Higher levels increase launch height and effect duration.
Bow · grows from Levitation I for 1.6s, Slow Falling I for 1.6s to Levitation I for 4s, Slow Falling I for 4s · 15–21s cooldown · 25 souls per use
SnareUltimate1012% → 30%Chance to apply Slowness and Mining Fatigue with your arrows.
Bow & Crossbow · grows from Slowness I for 3s, Mining Fatigue I for 3s to Slowness IV for 5s, Mining Fatigue IV for 5s · 5s cooldown
UpdraftUltimate710% → 16%When you hit an opponent, launch them into the air and apply Slow Falling. Higher levels increase launch height and effect duration.
Crossbow · grows from Levitation I for 1.6s, Slow Falling I for 1.6s to Levitation I for 4s, Slow Falling I for 4s · 15–21s cooldown · 25 souls per use
WololoUltimate10AlwaysWhen your arrows hit mobs guarding the enemy, those mobs in the area switch to your side. Higher levels increase affected mobs and range. Does not work on mobs with 300+ HP.
Bow & Crossbow · 30s cooldown
AbidingLegendary1AlwaysThis enchanted weapon becomes Unbreakable while you fight.
Sword & Axe & Trident & Bow & Crossbow · 30s cooldown
DeadshotLegendary108% → 35%Chance to deal +100% damage with headshots.
Trident (Ranged) · 10s cooldown · 50 souls per use
EntangleLegendary107.5% → 14%Chance to root the opponent to the ground with your arrows.
Bow & Crossbow · Slowness XI for 1.5s · 12s cooldown
Freezing ShotLegendary109% → 18%Chance to apply Freeze and Mining Fatigue to opponents with your arrows.
Crossbow · grows from Slowness I for 2s, Mining Fatigue I for 2s to Slowness IV for 4s, Mining Fatigue IV for 4s · 7s cooldown
Fuddle (Bow)Legendary105% → 15%Chance to scramble the opponent's hotbar with your arrows.
Bow & Crossbow · 25s cooldown · 20 souls per use
Guardian ShotLegendary103% → 19%Chance to summon an Iron Golem beside opponents when arrows hit.
Bow & Crossbow · 30s cooldown
Icy BowLegendary109% → 18%Chance to apply Freeze and Mining Fatigue to opponents with your arrows.
Bow · grows from Slowness I for 2s, Mining Fatigue I for 2s to Slowness IV for 4s, Mining Fatigue IV for 4s · 7s cooldown
IgniteLegendary1013.75% → 25%Chance to apply Ignite for 5 seconds. Ignited opponents take periodic true damage and cannot use potions.
Bow & Crossbow · 1 damage, 1 bonus damage · 12–16.5s cooldown
ImpactLegendary105% → 23%Chance to deal 2x damage when throwing the trident.
Trident (Ranged) · +100% damage · 8s cooldown
PiercingLegendary101% → 10%Chance to deal 1-2 HP TRUE DAMAGE ignoring armor.
Bow & Crossbow · grows from 1-2 damage to 2-4 damage · 10s cooldown · 10 souls per use
QuivercutterLegendary1017% → 36%Chance to deal +10-100 extra damage against opponents holding a Bow or Crossbow.
Sword & Axe & Trident (Ranged) · grows from +10-100% damage to +100% damage · 12s cooldown
ShattershotLegendary1014% → 23%Chance to deal extra 3 durability damage to enemy armor with your arrows.
Bow & Crossbow · 3s cooldown
SniperLegendary108% → 35%Chance to deal +100% damage with headshots.
Bow & Crossbow · 10s cooldown · 75 souls per use
TeleblockLegendary524% → 60%Hit opponents lose access to Ender Pearls for 20 seconds and lose 3 Ender Pearls from their inventory.
Bow & Crossbow · 3s cooldown · 40 souls per use
ArcherFabled1013% → 31%Chance to increase bow damage by +10-100%.
Bow · +%custom_%attacker name%_archerplus%% damage · 8s cooldown
Archer PlusFabled1013% → 31%Chance to increase bow damage by up to +200%. Requires Archer X to apply.
Bow · +%custom_%attacker name%_archer%% damage · 8s cooldown
Arrow LifestealFabled107% → 25%Chance to steal 1-4 HP from opponents with your arrows.
Bow & Crossbow · heal 1-4 HP, 1-4 damage · 20s cooldown · 30 souls per use
Bow of SpiritsFabled3AlwaysWhen you kill a player, you gain 1-5 Souls.
Bow & Crossbow · grows from +1-5 souls to +5-15 souls
ChaosFabled1010% → 20%Chance to apply Wither and Weakness to the opponent when throwing your trident.
Trident (Ranged) · grows from Wither I for 4s, Weakness I for 4s to Wither IV for 5s, Weakness IV for 5s · 5s cooldown
Crossbow of SpiritsFabled3AlwaysWhen you kill a player, you gain 1-5 Souls.
Crossbow · grows from +1-5 souls to +5-15 souls
Dragon Egg RainFabled1010% → 30%Chance to rain down Dragon Eggs on the opponent's head, dealing area damage.
Bow & Crossbow · 20s cooldown
ExecutionerFabled5AlwaysWhen the opponent's HP drops to (Level x 1%) or below, you execute them. You steal (Level x $1000) after execution.
Axe & Crossbow · 325 souls per use
Executioner PlusFabled5AlwaysWhen the opponent's HP drops to 5% + (Level x 1%) or below, you execute them. You steal (5 + Level) x $1000 after execution. Requires Executioner V to apply.
Axe & Crossbow · 325 souls per use
GrappleFabled1010% → 35%When your arrows hit, you pull the opponent towards you, closing the distance.
Bow & Crossbow · 12–21s cooldown
HeadshotFabled102.4% → 6.0%Chance to remove the opponent's helmet with your arrows. Headshots double the chance.
Bow & Crossbow · 8s cooldown · 100 souls per use
ImpaleFabled107.5% → 14%When your arrows hit, deal +75% extra damage and apply Slowness.
Bow & Crossbow · +75% damage, Slowness IV for 3s · 12s cooldown · 75 souls per use
MarksmanFabled1013% → 31%Chance to increase crossbow damage by +10-100%.
Crossbow · +%custom_%attacker name%_marksman%% damage · 8s cooldown
Marksman PlusFabled1013% → 31%Chance to increase crossbow damage by up to +200%. Requires Marksman X to apply.
Crossbow · +%custom_%attacker name%_marksmanplus%% damage · 8s cooldown
Metal RainFabled1010% → 30%Chance to rain down Anvils on the opponent's head, dealing area damage.
Bow & Crossbow · 20s cooldown
RSB-75Fabled5AlwaysThe pinnacle of explosive power. Each hit consumes 1 Netherite to boost attacks by 75%. Cooldown: 4.5 seconds. %10/9/8/7/5 chance your attack misses.
Bow & Crossbow · 5s cooldown
Shattershot PlusFabled1014% → 23%Chance to deal extra 5 durability damage to enemy armor with your arrows. Requires Shattershot X to apply.
Bow & Crossbow · 3s cooldown
Sniper PLUSFabled108% → 35%Chance to deal +200% damage with headshots. Requires Sniper X to apply.
Bow & Crossbow · 10s cooldown · 150 souls per use
Solo PartyFabled10AlwaysWith no players nearby, your arrows deal Level x 3.75% extra damage to players. Detection radius: 10 blocks.
Bow & Crossbow
Solo Party (Mob)Fabled10AlwaysWith no mobs nearby, your arrows deal Level x 5% extra damage to mobs. Detection radius: 10 blocks.
Bow & Crossbow
Soul SiphonFabled520% → 80%Chance to gain 1-5 Souls when you kill a mob.
Bow & Crossbow · +1-5 souls
Wild MarkFabled1010% → 15%Chance to deal Level x 1 extra damage with your arrows.
Bow & Crossbow · grows from 1 bonus damage to 10 bonus damage · 7s cooldown

Tools

Pickaxe, shovel, and hoe enchants. Mining yield, farming, and digging.

EnchantRarityMax LvlActivation ChanceEffect
Beetroot PlanterSimple5AlwaysShift + Right-click to plant Beetroots in a 5x5 area.
Hoe · 2–5s cooldown
Carrot PlanterSimple5AlwaysShift + Right-click to plant Carrots in a 5x5 area.
Hoe · 2–5s cooldown
ForagingSimple1010% → 90%Chance to double drops when breaking Leaves.
Hoe & Shears · +2 drops
Lucky MinerSimple53% → 15%Low chance to receive random extra items when mining stone blocks. (Coal, Copper, Iron, Gold, Lapis, Redstone, Diamond, Emerald, Quartz)
Pickaxe · 1s cooldown
Melon PlanterSimple5AlwaysShift + Right-click to plant Melon Seeds in a 5x5 area.
Hoe · 2–5s cooldown
Potato PlanterSimple5AlwaysShift + Right-click to plant Potatoes in a 5x5 area.
Hoe · 2–5s cooldown
Pumpkin PlanterSimple5AlwaysShift + Right-click to plant Pumpkin Seeds in a 5x5 area.
Hoe · 2–5s cooldown
RebreatherSimple520% → 80%Chance to gain air while mining underwater.
Pickaxe · 3s cooldown
ReplenishSimple510% → 50%Chance to gain +1 food when breaking blocks.
Pickaxe · grows from +1 hunger to +3 hunger
Sugar Cane ScytheSimple6AlwaysHarvest all Sugar Cane in front of you with a single swing.
Hoe
Torch PlacerSimple515% → 35%When mining in low-light areas, chance to place a Torch from your inventory at the broken spot.
Pickaxe · 15s cooldown
Wheat PlanterSimple5AlwaysShift + Right-click to plant Wheat in a 5x5 area.
Hoe · 2–5s cooldown
Beetroot Planter PlusUnique5AlwaysShift + Right-click to plant Beetroots in a 9x9 area. Requires Beetroot Planter V to apply.
Hoe · 2–5s cooldown
Carrot Planter PlusUnique5AlwaysShift + Right-click to plant Carrots in a 9x9 area. Requires Carrot Planter V to apply.
Hoe · 2–5s cooldown
Glow CrushUnique520% → 80%Chance to break Glowstone ores in bulk with a single hit.
Pickaxe
Lantern PlacerUnique515% → 35%When mining in low-light areas, chance to place a Lantern from your inventory at the broken spot. Requires Torch Placer V to apply.
Pickaxe · 15s cooldown
Melon Planter PlusUnique5AlwaysShift + Right-click to plant Melon Seeds in a 9x9 area. Requires Melon Planter V to apply.
Hoe · 2–5s cooldown
Nether Wart PlanterUnique5AlwaysShift + Right-click to plant Nether Wart in a 5x5 area.
Hoe · 2–5s cooldown
Potato Planter PlusUnique5AlwaysShift + Right-click to plant Potatoes in a 9x9 area. Requires Potato Planter V to apply.
Hoe · 2–5s cooldown
Pumpkin Planter PlusUnique5AlwaysShift + Right-click to plant Pumpkin Seeds in a 9x9 area. Requires Pumpkin Planter V to apply.
Hoe · 2–5s cooldown
Rock SolidUnique1010% → 100%10% chance per level when breaking blocks to gain Resistance for 0.5 seconds.
All Tools · Resistance I for 0.5s
Soulsand LootingUnique56% → 30%Gain random extra items when digging Soul Sand or Soul Soil. (Quartz, Bone, Bone Meal, Ghast Tear, Fire Charge)
Shovel
Wheat Planter PlusUnique5AlwaysShift + Right-click to plant Wheat Seeds in a 9x9 area. Requires Wheat Planter V to apply.
Hoe · 2–5s cooldown
Ancient ProspectorElite510% → 50%Chance to drop 2x items when mining Ancient Debris.
Pickaxe · +2 drops
ExperienceElite1010% → 90%Chance to gain +3-7 bonus XP when mining ores. Does not work with Silk Touch.
Pickaxe
Geode CrusherElite515% → 75%Break Amethyst ores in bulk with a single hit.
Pickaxe
Gravel BlasterElite1010% → 90%Automatically break gravel blocks in a 3x3 area with a (Level x 10%) chance.
Shovel
HarvestElite5AlwaysBreak all crops in a 3 + (Level x 2) block straight line in front of you. Does not work with Replanter or Replanter Plus.
Hoe
HarvesterElite520% → 80%Chance to instantly transfer broken crops to your inventory. Does not work with Telepathy.
Hoe
HastenElite10AlwaysChance to gain Haste while breaking blocks.
Tools · grows from Haste I for 3s to Haste V for 5s · 10s cooldown
Moonlight DiggingElite3AlwaysWhile digging at night, gain Haste and durability.
Shovel · grows from Haste I for 0.5s to Haste III for 0.5s
Obsidian DestroyerElite5AlwaysBreak Obsidian and Crying Obsidian blocks faster.
Pickaxe · grows from Haste II for 1.5s to Haste VII for 1.5s
ReaperElite108% → 14.75%Chance to apply Wither and Blindness effects to opponents with your attacks.
Hoe · grows from Wither I for 1.5s, Blindness I for 1.5s to Wither IV for 3s, Blindness IV for 3s · 10–14.5s cooldown
SmeltingElite520% → 80%Chance to automatically smelt broken blocks.
Pickaxe
Swift DiggingElite1050%50% chance to gain Haste while using a shovel.
Shovel · grows from Haste I for 3s to Haste V for 5s · 1s cooldown
Vein MinerElite520% → 80%Chance to mine connected ores in bulk with a single hit.
Pickaxe
Bountiful HarvestUltimate104% → 40%Chance to double crop drops when breaking crops.
Hoe · +2 drops
Dirt BlasterUltimate1010% → 90%Automatically break dirt-type blocks in a 3x3 area with a (Level x 10%) chance.
Shovel
Experience PlusUltimate3AlwaysGain +10-12 bonus XP when mining ores. Requires Experience X to apply. Does not work with Silk Touch.
Pickaxe
Harvest PlusUltimate1AlwaysBreak all crops in a 3x13 block area in front of you. Requires Harvest V to apply. Does not work with Replanter or Replanter Plus.
Hoe
Nether ProspectorUltimate510% → 50%Chance to double ore drops when mining ores in the Nether. Does not work with Silk Touch.
Pickaxe · +2 drops
Sand BlasterUltimate1010% → 90%Automatically break sand blocks in a 3x3 area with a (Level x 10%) chance.
Shovel
Soulsand BlasterUltimate1010% → 90%Automatically break soul sand and soul soil blocks in a 3x3 area with a (Level x 10%) chance.
Shovel
TelepathyUltimate520% → 80%Automatically transfer broken blocks to your inventory. Does not work with Harvester.
Tools
Bountiful Harvest PlusLegendary104% → 40%Chance to triple crop drops when breaking crops. Requires Bountiful Harvest X to apply.
Hoe · +3 drops
Nether Wart Planter PlusLegendary5AlwaysShift + Right-click to plant Nether Wart in a 5x5 area. Requires Nether Wart Planter V to apply.
Hoe · 2–5s cooldown
ReplanterLegendary1AlwaysBreaks crops in a 3x3 area and replants them. Does not work with Harvest or Harvest Plus.
Hoe
Stone BlasterLegendary1010% → 90%Automatically break stone-type blocks in a 3x3 area with a (Level x 10%) chance.
Pickaxe
CrystallizationFabled55% → 15%Chance to convert ore blocks into their pure block form when mining. Does not work with Silk Touch.
Pickaxe
Haste PlusFabled2AlwaysWhile holding the tool, gain a permanent Haste III effect.
Tools · Haste for 0.1s
MultiplicationFabled104% → 40%Chance to double ore drops when mining ores. Does not work with Silk Touch.
Pickaxe · +2 drops
Multiplication PlusFabled104% → 40%Chance to triple ore drops when mining ores. Requires Multiplication X to apply. Does not work with Silk Touch.
Pickaxe · +3 drops
Replanter PlusFabled1AlwaysBreaks crops in a 5x5 area and replants them. Requires Replanter to apply. Does not work with Harvest or Harvest Plus.
Hoe
Soul HarvestFabled520% → 80%Chance to gain 1-5 Souls when breaking crops.
Hoe · +1-5 souls
Soul TillingFabled55% → 25%Chance to gain 1-3 Souls when breaking dirt-type blocks.
Shovel · +1-3 souls
SoulminerFabled55% → 25%Chance to gain 1-3 Souls when breaking blocks. Ores grant additional 1-5 Souls. Does not work with Silk Touch.
Pickaxe · +1-3 souls
UnbreakableFabled1AlwaysThis enchanted tool becomes Unbreakable while breaking blocks.
Tools

Fishing Rods

Fishing rod enchants.

EnchantRarityMax LvlActivation ChanceEffect
Fire HookSimple520% → 80%Chance to set the opponent on fire when hitting them with your fishing rod.
7s cooldown
SnapSimple5AlwaysPull caught opponents more strongly towards you with the fishing rod. Higher levels increase pull strength.
1s cooldown
Poisoned HookUnique56% → 22%Chance to apply Poison when hitting opponents with your fishing rod.
grows from Poison I for 4s to Poison III for 6s · 7s cooldown
TossingUnique4AlwaysEntities hit by your fishing rod are launched into the air.
2.5s cooldown
BaitElite1010% → 90%Chance to gain 2x bonus items while fishing.
+2 drops
Golden HookElite4AlwaysChance to receive random gold items (Gold Ingot, Gold Nugget, Golden Apple, Enchanted Golden Apple) while fishing.
HookElite520% → 80%Chance to gain bonus XP while fishing.
Sharpness HookElite10AlwaysDeal +1 extra damage when hitting opponents with your fishing rod.
grows from 1 bonus damage to 10 bonus damage · 7s cooldown
Tranquil FisherElite3AlwaysGain a Regeneration effect while fishing.
grows from Regeneration I for 12.5s to Regeneration III for 12.5s
Bait PlusUltimate1AlwaysGain 3x bonus items while fishing. Requires Bait X to apply.
+3 drops
Hook PlusUltimate1AlwaysDouble the XP gained while fishing.
Swift ReelUltimate10AlwaysReduces the wait time for fish to bite.
Lucky FisherFabled5AlwaysWhile holding the fishing rod, gain a permanent Luck effect.
grows from Luck for 0s to Luck for 0.2s
SoulfisherFabled520% → 80%Chance to gain 1-10 Souls while fishing. Bonus 1-10 Souls based on fishing level.
+1-10 souls, +1-10 souls

All Weapons & Tools

Universal enchants that work on any weapon (and sometimes tools).

EnchantRarityMax LvlActivation ChanceEffect
Trophy TakerSimple10.05%0.05% chance to drop the head of mobs you hunt.
All Weapons
HunterUnique5AlwaysDamage dealt to passive mobs increased by 5% per level.
All Weapons · grows from +5% damage to +25% damage
Skeleton SlayerUnique5AlwaysDamage dealt to all Skeleton-type mobs increased by 5% per level.
All Weapons · grows from +5% damage to +25% damage
End MasterElite10AlwaysWhile in the End dimension, damage dealt to mobs increases by 5% per level.
All Weapons · grows from +5% damage to +50% damage
Ender SlayerElite5AlwaysDamage dealt to End-native mobs increased by 5% per level.
All Weapons · grows from +5% damage to +25% damage
Hunter PlusElite5AlwaysDamage dealt to passive mobs increased by 25% + (Level x 5%). Requires Hunter V to apply.
All Weapons · grows from +30% damage to +50% damage
Nether SlayerElite5AlwaysDamage dealt to Nether-native mobs increased by 5% per level.
All Weapons · grows from +3% damage to +15% damage
NetherlingElite10AlwaysWhile in the Nether dimension, damage dealt to mobs increases by 5% per level.
All Weapons · grows from +5% damage to +50% damage
Piglin SlayerElite5AlwaysDamage dealt to all Piglin-type mobs increased by 5% per level.
All Weapons · grows from +5% damage to +25% damage
ReforgedElite1010% → 90%Preserves weapon and tool durability, with a chance to restore +3 durability.
All Weapons & Tools
Skeleton Slayer PlusElite5AlwaysDamage dealt to all Skeleton-type mobs increased by 25% + (Level x 5%). Requires Skeleton Slayer V to apply.
All Weapons · grows from +30% damage to +50% damage
Voltaic TipElite5AlwaysPermanently increase damage to Flying and Aquatic mobs by 5% per level.
All Weapons · grows from +5% damage to +25% damage
Zombie SlayerElite5AlwaysDamage dealt to Zombies and all zombified mobs increased by 5% per level.
All Weapons · grows from +5% damage to +25% damage
Cube SlayerUltimate5AlwaysDamage dealt to Slime and Magma Cube mobs increased by 5% per level.
All Weapons · grows from +5% damage to +25% damage
End Master PlusUltimate10AlwaysWhile in the End dimension, damage dealt to mobs increases by 50% + (Level x 5%). Requires End Master X to apply.
All Weapons · grows from +55% damage to +100% damage
Ender Slayer PlusUltimate5AlwaysDamage dealt to End-native mobs increased by 25% + (Level x 5%). Requires Ender Slayer V to apply.
All Weapons · grows from +30% damage to +50% damage
Glacial NightUltimate520% → 80%At night, 20% chance per level to freeze mobs for 2 seconds. Does not work on BOSS enemies.
All Weapons · Slowness 20 for 3s
InquisitiveUltimate525%Chance to gain Level x 25% bonus XP when you kill a mob.
All Weapons
Nether Slayer PlusUltimate5AlwaysDamage dealt to Nether-native mobs increased by 25% + (Level x 5%). Requires Nether Slayer V to apply.
All Weapons · grows from +10% damage to +26% damage
Netherling PlusUltimate10AlwaysWhile in the Nether dimension, damage dealt to mobs increases by 50% + (Level x 5%). Requires Netherling X to apply.
All Weapons · grows from +55% damage to +100% damage
Piglin Slayer PlusUltimate5AlwaysDamage dealt to all Piglin-type mobs increased by 25% + (Level x 5%). Requires Piglin Slayer V to apply.
All Weapons · grows from +30% damage to +50% damage
ShadowrendUltimate5AlwaysDamage dealt to mobs at night increased by 5% per level.
All Weapons · grows from +5% damage to +25% damage
Solar FlareUltimate5AlwaysDamage dealt to mobs during the day increased by 5% per level.
All Weapons · grows from +5% damage to +25% damage
Spider SlayerUltimate5AlwaysDamage dealt to all Spider-type mobs increased by 5% per level.
All Weapons · grows from +5% damage to +25% damage
Zombie Slayer PlusUltimate5AlwaysDamage dealt to Zombies and all zombified mobs increased by 25% + (Level x 5%). Requires Zombie Slayer V to apply.
All Weapons · grows from +30% damage to +50% damage
Cube Slayer PlusLegendary5AlwaysDamage dealt to Slime and Magma Cube mobs increased by 25% + (Level x 5%). Requires Cube Slayer V to apply.
All Weapons · grows from +30% damage to +50% damage
Spider Slayer PlusLegendary5AlwaysDamage dealt to all Spider-type mobs increased by 25% + (Level x 5%). Requires Spider Slayer V to apply.
All Weapons · grows from +30% damage to +50% damage
BeastslayerFabled5AlwaysDamage dealt to hostile mobs increased by 5% per level.
All Weapons · grows from +5% damage to +25% damage
Beastslayer PlusFabled5AlwaysDamage dealt to hostile mobs increased by 25% + (Level x 5%). Requires Beast Slayer V to apply.
All Weapons · grows from +30% damage to +50% damage
DisciplineFabled1AlwaysAgainst previously hunted mob types, gain +1% damage per 2500 kills. Max bonus: 50%.
All Weapons
Dungeon ScourgeFabled10AlwaysIn the Dungeon world, damage dealt to mobs increases by 2.5% per level.
All Weapons · grows from +2.5% damage to +25% damage
FinisherFabled10AlwaysDeal Level x 2.5% extra damage against opponents below 10% HP.
All Weapons · grows from +2.5% damage to +25% damage
First StrikeFabled10AlwaysDeal up to +20% extra damage against opponents at full HP.
All Weapons
Golden Heart CrusherFabled10AlwaysDeal a permanent Level x 2.5% extra damage against opponents with the Absorption effect.
All Weapons · grows from +2.5% damage to +25% damage
Illager SlayerFabled5AlwaysDamage dealt to all Illager-type mobs increased by 5% per level.
All Weapons · grows from +5% damage to +25% damage
Illager Slayer PlusFabled5AlwaysDamage dealt to all Illager-type mobs increased by 25% + (Level x 5%). Requires Illager Slayer V to apply.
All Weapons · grows from +30% damage to +50% damage
Raid WarriorFabled5AlwaysUnder Hero of the Village effect, damage dealt to Illager mobs increases by 5% per level.
All Weapons · grows from +5% damage to +25% damage
Shadow StrikeFabled10AlwaysWhile Invisible, your next attack deals Level x 3% extra damage. Invisibility ends after the attack.
All Weapons
StrengthFabled3AlwaysWhile holding the weapon, gain a permanent Strength effect.
All Weapons & Tools · grows from Strength for 0s to Strength for 0.1s
Warden SlayerFabled5AlwaysDamage dealt to Warden mobs increased by 5% per level.
All Weapons · grows from +5% damage to +25% damage
Warden Slayer PlusFabled5AlwaysDamage dealt to Warden mobs increased by 25% + (Level x 5%). Requires Warden Slayer V to apply.
All Weapons · grows from +30% damage to +50% damage
Zindan YağmacısıFabled1010% → 100%Chance to double loot drops when you slay dungeon mobs. Requires Diploid Plus X to apply.
All Weapons

Armour

Armour enchants. Defensive, utility, and stat effects. The slot is noted under each effect.

EnchantRarityMax LvlActivation ChanceEffect
Bunny HopSimple3AlwaysWhen you sneak-jump, jump higher than normal. Combat disables this enchant for 15 seconds.
Boots · 1s cooldown
AegisUnique520% → 80%Chance to gain Speed when taking fall damage.
Boots · grows from Speed I for 4s to Speed III for 5s · 8–25s cooldown
CactusUnique36% → 10%Chance to deal 1-2 cactus damage to attackers. Does not affect armor durability.
Helmet & Chestplate & Leggings & Boots · grows from 1-2 bonus damage to 1-4 bonus damage · 12s cooldown
Cat EyesUnique1AlwaysThis enchanted helmet grants a permanent Night Vision effect.
Helmet · Night Vision for 0 EFFECT_STATIC
DisappearUnique510% → 50%When your HP drops below 40%, chance to gain Invisibility.
Helmet & Chestplate & Leggings & Boots · grows from Invisibility I for 5s to Invisibility I for 6s · 20s cooldown
DisgustUnique1010% → 20%Chance to apply Nausea to attackers.
Helmet & Chestplate & Leggings & Boots · grows from Nausea I for 3s to Nausea IV for 5s · 7s cooldown
EscapismUnique410%Briefly gain a Speed burst after taking damage.
Boots · grows from Speed II for 1s to Speed V for 1s · 5s cooldown
FumbleUnique510% → 25%When an enemy arrow hits you, chance to spawn a TNT beside the attacker.
Chestplate · 7s cooldown
MoltenUnique515% → 60%When you take damage, chance to set the attacker on fire.
Helmet & Chestplate & Leggings & Boots · 3s cooldown
NovaUnique1AlwaysThis enchanted boots grant a permanent Dolphin's Grace effect.
Boots · Dolphins Grace for 0s
RagdollUnique102% → 20%When you take damage, chance to move away from the attacker.
Helmet & Chestplate & Leggings & Boots
RunnerUnique1AlwaysThis enchanted boots grant a permanent Speed effect.
Boots · Speed for 0s
Water WalkerUnique1AlwaysYou can walk on Water.
Boots
Web WalkerUnique1AlwaysYou can walk through Cobwebs unhindered.
Boots
Advanced Feather FallingElite5AlwaysPermanently reduce fall damage by 20% per level.
Boots · grows from 20% less damage taken to 100% less damage taken
CurseElite1010% → 20%Chance to apply Mining Fatigue to attackers.
Helmet & Chestplate & Leggings & Boots · grows from Mining Fatigue I for 3s to Mining Fatigue IV for 5s · 7s cooldown
DemonicElite510% → 26%Chance to remove the opponent's Fire Resistance effect with attacks.
Helmet & Chestplate & Leggings & Boots · 12–18s cooldown
DrunkElite5AlwaysWhile attacking, gain Mining Fatigue, Strength, and Slowness effects.
Helmet · grows from Mining Fatigue I for 10s, Strength I for 10s, Slowness I for 10s to Mining Fatigue V for 10s, Strength V for 10s, Slowness V for 10s · 5s cooldown
EnduranceElite1AlwaysThis enchanted armor grants a permanent Health Boost effect.
Helmet & Chestplate & Leggings & Boots · Health Boost for 0s
FirefighterElite1010% → 90%When on fire, chance to extinguish yourself.
Leggings · 5s cooldown
HardenedElite1010%When taking damage from players, chance to restore +1 durability to the enchanted armor piece.
Helmet & Chestplate & Leggings & Boots · 1s cooldown
Lava WalkerElite1AlwaysYou can walk on Lava.
Boots
LucidElite1022% → 41.8%When you take damage, chance to remove Blindness and gain Night Vision.
Helmet & Chestplate & Leggings & Boots · grows from Night Vision I for 2s to Night Vision I for 4s · 7s cooldown
Lunar LeapElite710% → 16%When jumping at night, brief chance to gain Invisibility. At level 6+, also gain a Speed effect.
Boots · grows from Invisibility I for 0.8s to Invisibility I for 0.8s, Speed II for 0.8s
MartydomElite5AlwaysOn your death, drop a primed TNT. TNT count increases per level.
Chestplate · 5s cooldown
Mighty CactusElite36% → 10%Chance to deal 2-4 cactus damage to attackers. Requires Cactus III to apply. Does not affect armor durability.
Helmet & Chestplate & Leggings & Boots · grows from 2-4 bonus damage to 2-6 bonus damage · 15s cooldown
PoisonElite107.8% → 23%Chance to apply Poison to attackers.
Helmet & Chestplate & Leggings & Boots · grows from Poison I for 3s to Poison IV for 5s · 18s cooldown
SpringsElite3AlwaysThis enchanted boots grant a permanent Jump Boost effect.
Boots · grows from Jump Boost for 0s to Jump Boost for 0.1s
StealthElite55% → 13%While crouching, attacks have a chance to apply Blindness.
Helmet & Chestplate & Leggings & Boots · Blindness I for 3s · 4s cooldown
StormcallerElite107% → 16%When you take damage, chance to summon Lightning on the attacker.
Helmet & Chestplate & Leggings & Boots · 3s cooldown
Sword GuardElite5AlwaysPermanently reduce damage from opponents holding a Sword by 1% per level. Does not work with Armored.
Chestplate · grows from 1% less damage taken to 5% less damage taken
TurmoilElite101% → 10%1% chance per level to cancel the opponent's normal mob-summoning enchants.
Helmet & Chestplate & Leggings & Boots
Undead RuseElite1015% → 33%When you take damage, summon Zombies to defend you.
Boots · 25–45s cooldown
WitherElite109% → 22.5%Chance to apply Wither to attackers.
Helmet & Chestplate & Leggings & Boots · grows from Wither I for 3s to Wither IV for 5s · 12s cooldown
AnnoyingsUltimate1015% → 33%When you take damage, summon Baby Zombies to defend you. Requires Undead Ruse X to apply.
Boots · 25–45s cooldown
AquaUltimate1025%While underwater, 25% chance to deal up to 2x damage.
Boots · grows from +10-100% damage to +100% damage
AquaticUltimate1AlwaysThis enchanted helmet grants a permanent Water Breathing effect.
Helmet · Water Breathing for 0s
Arrow DeflectUltimate51% → 5%1% chance per level to block enemy arrows from dealing damage.
Helmet & Chestplate & Leggings & Boots
Axe GuardUltimate5AlwaysPermanently reduce damage from opponents holding an Axe by 1% per level. Does not work with Tank.
Chestplate · grows from 1% less damage taken to 5% less damage taken
ConvulseUltimate108% → 17%When you take damage, chance to launch the attacker into the air.
Boots · 10s cooldown
Creeper ArmorUltimate105% → 50%Chance to gain immunity to explosion damage. At level 5+, also heal up to 4 HP.
Helmet & Chestplate & Leggings & Boots · grows from heal 1-2 HP to heal 2-4 HP
Ender WalkerUltimate1010% → 30%When you take damage, chance to remove Wither and Poison effects; at higher levels, heal for 1-4 HP.
Boots · grows from heal 1-4 HP to heal 1-4 HP · 20s cooldown
EnderShiftUltimate1010% → 30%When your HP drops below 25%, chance to gain Speed and Absorption effects.
Helmet & Boots · grows from Speed I for 2s, Absorption I for 2s to Speed IV for 4s, Absorption IV for 4s · 25s cooldown
Explosive DemiseUltimate1030% → 75%When your HP drops below 40%, summon a Creeper to defend you and apply Blindness to the attacker.
Leggings · grows from Blindness I for 3s to Blindness III for 6s · 30s cooldown
FireworkUltimate1020% → 65%When your HP drops below 25%, chance to gain Regeneration, Instant Health, Speed, and Absorption.
Boots · grows from Regeneration I for 1s, Instant Health for 0s, Speed I for 1s, Absorption I for 1s to Regeneration IV for 3s, Instant Health for 0.1s, Speed IV for 3s, Absorption IV for 3s · 20–65s cooldown
Flame ImmunityUltimate1AlwaysThis enchanted armor grants a permanent Fire Resistance effect. Requires Firefighter X to apply.
Helmet & Chestplate & Leggings & Boots · Fire Resistance for 0s
Hardened PlusUltimate110%When taking damage from players, chance to restore +20 durability to the enchanted armor piece. Requires Hardened X to apply.
Helmet & Chestplate & Leggings & Boots · 1s cooldown · 10 souls per use
HeftyUltimate1AlwaysThis enchanted armor grants a permanent Resistance effect.
Helmet & Chestplate & Leggings & Boots · Resistance for 0s
Icy VeinsUltimate58% → 16%While attacking, chance to remove Slowness and Weakness effects from yourself.
Leggings · 15s cooldown
King BaldwinUltimate3AlwaysThis enchanted helmet grants a permanent Hero of the Village effect.
Helmet · grows from Hero Of The Village for 0s to Hero Of The Village for 0.1s
LeechUltimate107% → 16%Chance to apply Poison to attackers and gain Regeneration yourself.
Helmet & Chestplate & Leggings & Boots · grows from Poison I for 4s, Regeneration I for 4s to Poison IV for 5s, Regeneration IV for 5s · 25s cooldown
PatchUltimate1010%When taking damage from mobs, chance to restore +1 durability to the enchanted armor piece.
Helmet & Chestplate & Leggings & Boots · 1s cooldown
ShockwaveUltimate101% → 10%When you take damage, chance to push back the attacker. Higher levels increase chance and force. If HP is below 30%, chance is doubled.
Chestplate · 5s cooldown
Skeletal BulwarkUltimate1015% → 33%When you take damage, summon Skeletons to defend you.
Leggings · 25–45s cooldown
Smoke BombUltimate10AlwaysWhen your HP drops below 30%, emit smoke and apply Blindness to the attacker.
Helmet · grows from Blindness I for 3s to Blindness III for 6s · 20s cooldown · 20 souls per use
TricksterUltimate108% → 44%When you take damage, chance to teleport behind the attacker.
Helmet & Chestplate & Leggings & Boots · 5s cooldown
Turmoil PlusUltimate110%10% chance to cancel the opponent's all mob-summoning enchants. Requires Turmoil X to apply.
Helmet & Chestplate & Leggings & Boots
VelocityUltimate1AlwaysThis enchanted boots grant a permanent Speed II effect.
Boots · Speed for 1 ~EFFECT_STATIC
AngelicLegendary109% → 33%When you take damage, chance to heal yourself for 1-3 HP.
Chestplate · grows from heal 1-3 HP to heal 1-6 HP · 15s cooldown
ArmoredLegendary10AlwaysPermanently reduce damage from opponents holding a Sword by 1% per level. Does not work with Swordguard.
Chestplate · grows from 1% less damage taken to 10% less damage taken
CounterLegendary103% → 7.5%Chance to reduce 30% of an attack and reflect it to the attacker.
Helmet · 30% less damage taken, %raw damage% * 0.3 bonus damage · 7s cooldown · 25 souls per use
DodgeLegendary103% → 7.5%When taking damage while crouching, chance to fully dodge the hit.
Helmet & Chestplate & Leggings & Boots · 5s cooldown
ElectrocutionLegendary43% → 6%When you take damage, 20% of damage is absorbed and reflected to surrounding enemies. Higher levels increase area and target count.
Chestplate · grows from 20% less damage taken, %raw damage% * 0.2 bonus damage to 20% less damage taken, %raw damage% * 0.05 bonus damage · 10s cooldown · 20 souls per use
FrostbiteLegendary1015% → 33%When you take damage, summon Strays to defend you. Requires Skeleton Bulwark X to apply.
Leggings · 25–45s cooldown
FrozenLegendary109% → 18%When you take damage, chance to apply Freeze and Mining Fatigue to the attacker.
Boots · grows from Slowness I for 2s, Mining Fatigue I for 2s to Slowness IV for 4s, Mining Fatigue IV for 4s · 8s cooldown
GuardiansLegendary103% → 19%When you take damage, summon Iron Golems to defend you.
Helmet & Chestplate & Leggings & Boots · 30s cooldown
HealingLegendary510% → 30%When your HP drops below 20%, chance to gain Regeneration.
Helmet · grows from Regeneration I for 3s to Regeneration III for 5s · 20s cooldown
HeavyLegendary10AlwaysPermanently reduce damage from opponents holding a Bow or Crossbow by 1% per level.
Chestplate · grows from 1% less damage taken to 10% less damage taken
ImmortalLegendary1010%When you take damage, chance to restore +1 durability to all armor pieces.
Chestplate · 1s cooldown · 10 souls per use
ImplantsLegendary1010% → 25%When you take damage, chance to gain +1 food and +1 saturation.
Helmet · Saturation I for 0.1s, +1 hunger · 7s cooldown
LifebloomLegendary520% → 100%On your death, chance to heal all allies within 10 blocks for 25% of their max HP.
Leggings · heal %victim max health * 0.25 HP · 60s cooldown
MetaphysicalLegendary101% → 10%When you take damage, chance to remove the Slowness effect from yourself.
Boots
OverloadLegendary2AlwaysPermanently increase max HP by +4 HP.
Helmet & Chestplate & Leggings & Boots · grows from Health Boost for 0s to Health Boost for 0.1s
Patch PlusLegendary110%When taking damage from mobs, chance to restore +20 durability to the enchanted armor piece. Requires Patch X to apply.
Helmet & Chestplate & Leggings & Boots · 1s cooldown · 5 souls per use
RadioactiveLegendary65% → 15%When you take damage, chance to apply Poison to the attacker.
Helmet · grows from Poison I for 3s, 1-2 %attacker% ' damage to Poison III for 5s, 2-4 %attacker% ' damage · 16–19s cooldown
ReflectLegendary103% → 7.5%Chance to absorb damage and reflect 25% of damage taken back to attackers.
Chestplate · %raw damage% * 0.25 bonus damage · 5s cooldown · 50 souls per use
Rocket EscapeLegendary1020% → 70%When your HP drops below 30%, chance to gain Launch Up and Slow Falling.
Boots · Slow Falling I for 1s · 30s cooldown
SafeguardLegendary65% → 7.5%When you take damage, chance to gain Resistance.
Helmet & Chestplate & Leggings & Boots · grows from Resistance I for 3s to Resistance III for 4s · 8s cooldown
Shockwave PlusLegendary110%When you take damage, emit a shockwave that pushes back all nearby enemies. If your HP is below 30%, chance increases by 10%. Requires Shockwave X to apply.
Chestplate · 7s cooldown · 100 souls per use
SupermanLegendary3AlwaysThis enchanted boots grant permanent Speed and Jump Boost effects.
Boots · grows from Speed for 0s, Jump Boost for 0s to Speed for 0.1s, Jump Boost for 0.1s
SwampboneLegendary1015% → 33%When you take damage, summon Bogged to defend you. Requires Skeleton Bulwark X to apply.
Leggings · 25–45s cooldown
TankLegendary10AlwaysPermanently reduce damage from opponents holding an Axe by 1% per level. Does not work with Axe Guard.
Chestplate · grows from 1% less damage taken to 10% less damage taken
Trickster PlusLegendary108% → 44%When you take damage, chance to teleport behind the attacker and deal damage. Requires Trickster X to apply.
Helmet & Chestplate & Leggings & Boots · grows from 1 bonus damage to 4 bonus damage · 5s cooldown · 20 souls per use
TridentguardLegendary10AlwaysPermanently reduce damage from opponents holding a Trident by 1% per level.
Chestplate · grows from 1% less damage taken to 10% less damage taken
VitalityLegendary1AlwaysThis enchanted armor grants a permanent Health Boost II effect.
Helmet & Chestplate & Leggings & Boots · Health Boost for 1 ~EFFECT_STATIC
WardLegendary103% → 7.5%Chance to absorb and fully block an enemy's damage.
Leggings · 5s cooldown · 25 souls per use
Withered BulwarkLegendary1015% → 33%When you take damage, summon Wither Skeletons to defend you. Requires Skeleton Bulwark X to apply.
Leggings · 25–45s cooldown
Alien ImplantsFabled1010% → 25%When you take damage, chance to gain +1 food, +1 saturation, and +2 HP. Requires Implants X to apply.
Helmet · Saturation I for 0.1s, +1 hunger, heal 2 HP · 7s cooldown · 10 souls per use
Armored PlusFabled10AlwaysReduce damage from opponents holding a Sword by 10% + (Level x 1%). Does not work with Swordguard. Requires Armored X to apply.
Chestplate · grows from 11% less damage taken to 20% less damage taken
Breeze SentinelFabled103% → 19%When you take damage, summon Breeze to defend you.
Boots · 45s cooldown
ChunkyFabled65% → 20%Chance to reduce damage taken by 10 units.
Chestplate · grows from 10% less damage taken to 60% less damage taken · 12s cooldown
CommanderFabled56% → 18%When you take damage, chance to grant Haste to all nearby allies.
Helmet & Chestplate & Leggings & Boots · grows from Haste I for 7s to Haste III for 7s · 10s cooldown
Death GodFabled520%Chance to fully block a fatal hit.
Helmet · 30s cooldown · 75 souls per use
DeathbringerFabled107.3% → 19%Chance to deal +25% extra damage with your attacks.
Chestplate · +25% damage · 25s cooldown
DungeonsmithFabled10AlwaysIn the Dungeon world, reduce damage from mobs by 2.5% per level.
Chestplate · grows from 2.5% less damage taken to 25% less damage taken
ElderknowledgeFabled1010% → 32.5%When killing mobs in the Dungeon world, chance to gain bonus XP.
Helmet
EnergicFabled540%When your HP drops below 30%, gain Speed and Strength effects. Cooldown: 2 minutes. Requires Level x 100 souls to activate.
Chestplate · grows from Speed I for 10s, Strength I for 10s to Strength V for 10s, Speed V for 10s · 120s cooldown · 500 souls per use
EscapistFabled1010% → 60%When your HP drops below 25%, chance to gain Speed IV effect.
Boots · grows from Speed IV for 3s to Speed IV for 10s · 30s cooldown
FatFabled106% → 15%Chance to reduce damage taken by 10 units. At higher levels, gain Absorption.
Chestplate · grows from 10% less damage taken to 60% less damage taken, Absorption V for 5s · 30s cooldown
GearsFabled3AlwaysThis enchanted boots grant a permanent Speed effect.
Boots · grows from Speed for 0s to Speed for 0.1s
Godly OverloadFabled1AlwaysPermanently increase max HP by +20 HP. Requires Overload Plus II to apply.
Helmet & Chestplate & Leggings & Boots · Health Boost for 0.2s
Heavy PlusFabled10AlwaysReduce damage from opponents holding a Bow or Crossbow by 10% + (Level x 1%). Requires Heavy X to apply.
Chestplate · grows from 11% less damage taken to 20% less damage taken
HorrifyFabled51% → 5%When you take damage, chance to scare all enemies in a 16x16 block radius for 2 seconds. Cooldown: 2 minutes.
Helmet & Chestplate & Leggings & Boots · Nausea 24 for 2s, Mining Fatigue 24 for 2s · 120s cooldown
Illager AllegianceFabled103% → 19%When you take damage, summon Pillagers and Vindicators to defend you. This dark allegiance gives you a temporary Bad Omen effect.
Helmet & Chestplate & Leggings & Boots · grows from Bad Omen I for 60s to Bad Omen IV for 60s · 30s cooldown
Immortal PlusFabled110%When you take damage, chance to restore +20 durability to all armor pieces. Requires Immortal X to apply.
Chestplate · 1s cooldown · 30 souls per use
ImmuneFabled101% → 10%When you take damage, chance to remove Blindness, Slowness, and Poison effects.
Chestplate · 10s cooldown · 25 souls per use
Immune PlusFabled1011% → 20%When you take damage, chance to remove Blindness, Slowness, and Poison effects.
Chestplate · 10s cooldown · 50 souls per use
Kaktüs SeverFabled1AlwaysYou take no damage when touching Cactus.
Boots
Overload PlusFabled2AlwaysPermanently increase max HP by 8 + (Level x 4) HP. Requires Overload II to apply.
Helmet & Chestplate & Leggings & Boots · Health Boost for 0.1s
ParadoxFabled513% → 21%When you take damage, reflect part of the damage as healing to nearby allies.
Helmet · grows from heal %damage%/4 HP to heal %damage%/2 HP · 60s cooldown · 50 souls per use
PhoenixFabled1010% → 100%10% chance per level to fully block a fatal hit and restore your HP. Cooldown: 10 minutes.
Chestplate · 600s cooldown · 500 souls per use
Piglin PactFabled103% → 19%When you take damage, summon Piglins to defend you.
Leggings · 30s cooldown
Piglin War CallFabled103% → 19%When you take damage, summon Piglin Brutes to defend you. Requires Piglin Pact X to apply.
Leggings · 30s cooldown
Planetary DeathbringerFabled107.3% → 19%Chance to deal +50% extra damage with your attacks. Requires Deathbringer X to apply.
Chestplate · +50% damage · 25s cooldown
RevivalFabled1010% → 90%When your HP drops below 10%, chance to fully restore your HP. Cooldown: 5 minutes.
Leggings · heal %victim max health% HP · 300s cooldown · 500 souls per use
Rocket Escape PLUSFabled320% → 32%When your HP drops below 30%, gain Launch Up and Slow Falling. Bonus 3-5 seconds of Flight effect. Requires Rocket Escape X to apply.
Boots · Slow Falling I for 1.5s · 30s cooldown · 20 souls per use
SlyleightFabled50%Gain dodge chance based on empty inventory slots against melee/ranged attacks. Per slot: 0.3/0.35/0.4/0.45/0.5% Per empty armor slot: +10% dodge.
Chestplate · 5s cooldown
Soulbound ResilienceFabled5AlwaysWhen your HP drops below 10%, repair all worn armor pieces and restore your HP.
Chestplate · grows from +25 armour durability, heal %victim max health * 0.025 HP to +105 armour durability, heal %victim max health * 0.125 HP · 300s cooldown · 500 souls per use
Spartan RageFabled310% → 15%When you take damage, gain Glowing, Blindness, and Absorption effects.
Chestplate · grows from Glowing I for 0.5s, Blindness III for 0.5s, Absorption VI for 5s, Strength III for 5s to Glowing I for 0.5s, Blindness III for 0.5s, Absorption VI for 5s, Strength V for 5s · 30s cooldown · 150 souls per use
SpiritsFabled105% → 25%When you take damage, summon Blazes to defend you.
Helmet & Chestplate & Leggings & Boots · 12–30s cooldown
Tank PlusFabled10AlwaysReduce damage from opponents holding an Axe by 10% + (Level x 1%). Does not work with Axe Guard. Requires Tank X to apply.
Chestplate · grows from 11% less damage taken to 20% less damage taken
Thors WrathFabled51% → 5%When you take damage, chance to summon Lightning on all enemies in a 16x16 block radius and root them for 2 seconds. Cooldown: 2 minutes.
Helmet & Chestplate & Leggings & Boots · 120s cooldown
Tridentguard PlusFabled10AlwaysReduce damage from opponents holding a Trident by 10% + (Level x 1%). Requires Tridentguard X to apply.
Chestplate · grows from 11% less damage taken to 20% less damage taken
UnholyFabled107% → 16%Chance to apply Wither and Weakness to attackers.
Helmet & Chestplate & Leggings & Boots · grows from Wither I for 4s, Weakness I for 4s to Wither IV for 5s, Weakness IV for 5s · 25s cooldown
Vex VanguardFabled103% → 19%When you take damage, summon Vex to defend you.
Boots · 30s cooldown
VoodooFabled105% → 23%Chance to apply Weakness to attackers.
Helmet & Chestplate & Leggings & Boots · grows from Weakness I for 3s to Weakness IV for 5s · 12s cooldown
Wardens CallFabled513% → 19%When you take damage, summon Wardens to defend you. Requires Guardians X to apply.
Helmet & Chestplate & Leggings & Boots · 45–60s cooldown
WolvesFabled103% → 19%When you take damage, summon Wolves to defend you.
Chestplate · 30s cooldown
Wrath of ValhallaFabled1100%On revival after death, be blessed by Valhalla's honored heroes. Gain Strength V, Resistance V, and Absorption for 10 seconds. Cooldown: 10 minutes. Requires Phoenix X to apply.
Chestplate · heal %victim max health% HP, Strength V for 10s, Resistance V for 10s, Absorption V for 10s · 600s cooldown · 750 souls per use

Elytra

Elytra enchants for movement and survivability.

EnchantRarityMax LvlActivation ChanceEffect
JudgementUnique58% → 40%Chance to apply Poison to the attacker and gain Regeneration yourself.
grows from Poison I for 5s, Regeneration I for 5s to Poison I for 5s, Regeneration II for 5s · 5–18s cooldown
SlingshotUnique3AlwaysRight-click to launch yourself into the air. Does not work while holding Fireworks.
5–15s cooldown
MomentumUltimate1010% → 90%While holding Firework and right-clicking, chance to gain Speed effect.
grows from Speed I for 2s to Speed IV for 5s · 5s cooldown
ReinforcedFabled51% → 5%Chance to reduce damage taken from attacks. Chance: 1/2/3/4/5% Reduction: 10/20/30/40/50%
grows from 10% less damage taken to 50% less damage taken
RushFabled510% → 50%Chance to gain Speed effect while flying with Elytra.
grows from Speed I for 3s to Speed V for 3s · 5s cooldown · 20 souls per use