Appearance
Enchanter, Tinkerer & Alchemist
Three stations handle the buying, selling, and upgrading of enchantment books. Each one is a command you can run from anywhere.
The Enchanter
Command: /enchanter (/e, /ce)

The Enchanter sells random enchantment books by rarity. Pick a tier, pay the XP cost, and you get a random book from that rarity's pool. Higher tiers cost more and pull from stronger enchants.
| Rarity | XP cost per roll |
|---|---|
| Simple | 150 |
| Unique | 500 |
| Elite | 1,250 |
| Ultimate | 2,500 |
| Legendary | 6,000 |
| Fabled | 15,000 |
Books bought here come as right-click books: hold one and right-click to reveal your random enchant from that tier. The Enchanter menu also has quick buttons through to the Tinkerer and the Alchemist.
The Tinkerer
Command: /tinkerer (/tinker)

The Tinkerer buys enchantment books you do not want, paying out in XP. The payout for a book is calculated from the item you turn in:
XP payout = (26 x number of enchants on the item) x current durability %
So a fully repaired item with more enchants pays more. A damaged item with the same enchants pays less. Confirm the trade to cash in.
Repair before you sell
If an enchanted item is sitting at low durability, mending or anvilling it before turning it in at the Tinkerer will get you a noticeably better payout.
This is the place to dump duplicate or low-tier books instead of letting them clutter your inventory.
The Enchantment Alchemist
Command: /alchemist (/alchem)

The Enchantment Alchemist combines two of the same into one better one. It costs XP to run each exchange.
| Put in | Get out |
|---|---|
| 2x the same enchant book, same level | 1x book of the next level up |
| 2x Magic Dust, same rarity | 1x Magic Dust with better chances |
When it merges two books, their Success and Destroy rates are averaged into the result. Feed it two books with decent rates and you get a decent higher-level book. Feed it two bottom-tier rolls and the result reflects that.
Two different "Alchemists"
The Enchantment Alchemist here (/alchemist) is all about upgrading enchant books. It is not the same as Aldric, the Alchemist, the Cove NPC who brews combat tonics from his cauldron. Same word, completely different system, do not mix them up.
Related
- Enchantments overview: applying books, success and destroy rates
- Scrolls & Dust: Magic Dust and the rest of the consumables
- Enchant Catalog: what each book actually does