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Custom Enchantments

Paradise Cove runs a full custom enchantment system on top of vanilla Minecraft. There are 427 custom enchants in total, spread across every kind of gear: swords, axes, tridents, bows, crossbows, pickaxes, shovels, hoes, fishing rods, all four armour pieces, and even the elytra.

Custom enchants come on enchantment books. You apply a book to a piece of gear, and if it sticks, the enchant is yours. The stronger the enchant, the rarer the book and the lower the odds of it landing the first time.

This page covers how the whole system works. Each part has its own page linked at the bottom.

Enchant slots

Gear holds a limited number of custom enchants. Every item starts with 4 enchant slots, raisable up to a maximum of 8 with Enchantment Orbs, bought from the Enchantment Shop (/enchantshop). Full detail on the Scrolls & Dust page.

Rarities

Every enchant belongs to one of six rarity tiers. Rarity decides how strong the enchant is, how rare its books are, and what colour it shows in.

RarityColourEnchantsFeel
SimpleGray28Everyday quality-of-life and starter effects
UniqueGreen40Solid upgrades over Simple
EliteAqua73Real combat and utility power
UltimateYellow79Strong, build-defining effects
LegendaryGold75Top-end power, often with cooldowns
FabledPink132The strongest enchants on the server, many fuelled by souls

See the full enchant catalog for every enchant, what it does, its rarity, and its max level.

Applying books

Drag an enchantment book onto a piece of gear in your inventory to apply it. Books are not used in an anvil here, just drag and drop.

Every book has two numbers in its lore:

  • Success Rate — the chance the enchant lands when you apply the book.
  • Destroy Rate — the chance the application damages the item if it fails.

If an application fails, the book is consumed. To swing the odds in your favour, use the consumables below before you apply:

ItemWhat it does
Magic DustRaises a book's Success Rate
White ScrollProtects the item from being destroyed on a failed apply
Randomization ScrollRerolls a book's Success and Destroy rates

Protect before you gamble

On an expensive item, slap a White Scroll on it before applying risky books. The scroll only burns up if an apply actually fails, so it is cheap insurance.

Levelling enchants up

Most enchants go past level I. To level one up, apply the same enchant again to gear that already has it and it combines into the next level. The success and destroy rates still apply when combining, so the same dust and scrolls help here too.

Some high-tier enchants will not apply until a lower one is maxed first. The catalog notes these (for example, Dash Plus needs Dash IV first).

Souls

A large chunk of the strongest enchants (around 80 of them) run on souls. You bank souls onto a weapon by killing with it, then those souls are spent each time a soul-powered enchant fires. No souls, no trigger.

Full breakdown on the Souls page.

Where books come from

Custom enchant books and the items that go with them show up through:

  • The Enchanter (/enchanter) — buy random books by rarity tier.
  • Crates and keys — see Crates & Keys.
  • The Jarton Pass and quests — progression rewards.

Managing what's on your gear

ToolUse
Black ScrollRip a random enchant off an item and turn it back into a book
Transmog ScrollAuto-sort an item's enchants by rarity in the lore
TinkererSell books you do not want for XP
Enchantment AlchemistCombine two identical books into a higher level

Grindstones strip custom enchants

Putting custom-enchanted gear through a grindstone removes the custom enchants for a little XP. Do not grindstone gear you want to keep enchanted.

Command reference

CommandOpens
/enchanter (/e, /ce)The Enchanter — buy random books
/tinkerer (/tinker)The Tinkerer — sell unwanted books
/alchemist (/alchem)The Enchantment Alchemist — upgrade books
/enchantshopThe Enchantment Shop — buy Enchantment Orbs and slot upgrades
/withdrawsouls (/wsouls)Withdraw souls into a Soul Gem
/apply (/reapply)Re-trigger your worn armour's effects

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