Appearance
Dungeons
Some of the best loot in the Cove isn't sitting in a chest in the open world — it's behind a boss at the bottom of an instanced dungeon. Open /dungeons to browse what's available and dive in.
How Dungeons Work
Dungeons are instanced challenges: you pick one, enter, and fight your way through custom mobs to a boss at the end. The basic loop:
- Open
/dungeonsto see the list of available dungeons. - Pick one, ideally with a party of friends (more on that below).
- Fight through the custom enemies — see Combat & Bosses.
- Beat the boss and collect your rewards.
- Check
/rewardsafterward to claim anything that didn't land in your inventory.
Always check /rewards
If a dungeon run ends and your pockets feel light, run /rewards — unclaimed loot waits for you there. Don't leave it on the table.
Dungeon Keys
Some dungeons are locked and need a key to enter. The toughest keys come from challenging Astrid the Beast Handler's caged beasts down in the sewers — each beast guards a different dungeon's key. Story dungeons hand you their keys directly as you play.
Get your keys from Astrid
The four beast-guarded keys (Skeleton, Dracula, Ancient Ruins, Jungle) have their own page. See Dungeon Keys for how to win each one — and remember every party member needs their own.
The Dungeons
Here's what's waiting beneath the Cove. Bring friends.
| Dungeon | What awaits |
|---|---|
| Abandoned Mine | The dark heart of the story's finale — where the first Tablet fragment and the dreaded Miner's Wrath lie buried |
| Ancient Ruins | Crumbling halls heavy with old secrets and older guardians |
| Dracula's Manor | A shadowed estate ruled by its brooding master |
| The Jungle | A wild, overgrown gauntlet teeming with custom beasts |
| Key Boss Dungeons (×4) | Four escalating challenges, each gated behind a rarer key and a tougher boss |
| Storyline Defence Dungeons (×2) | The two defence trials from Chapter I of the Cove's story |
For the Tablet, the Miner's Wrath, and the defence dungeons, the full context lives in The Story.
Inside the Dungeons
A look at what's waiting in each one.
Abandoned Mine






Ancient Ruins






Dracula's Manor






The Jungle






Party Play & Loot
Dungeons are built to be tackled with a group, and the Cove runs a full party system so you and your friends share one instance.
How parties work:
- Invite your friends to a party with
/party invite <player>before you enter. You all run the same dungeon instance together rather than each getting your own copy. - Everyone needs their own key. For locked dungeons, the door checks every member for the right key on entry — no free rides. Make sure the whole party is holding a key before you queue. (Keys come from Dungeon Keys.)
- The party shares the dungeon. Mobs, objectives, and the boss are the same fight for everyone inside; split the danger and cover each other through the custom mobs.
- Scaling. Bigger parties face a tougher dungeon — encounters scale to your group so a full party still gets a real fight.
- Stay together. If the party wipes, the run ends. Revive downed teammates where you can and push to the boss as a unit.
- Everyone loots. Each member collects their own rewards from a successful clear — check
/rewardsafterward.
Solo is allowed, but...
You can run most dungeons alone, but the harder ones are tuned for a party. If a dungeon keeps flattening you solo, bring friends before you blame your gear.
What you can earn from a successful run:
- Gold
- Crate keys
- Custom gear (see Custom Items)
- Materials for forging and upgrading
- Dungeon Lives (see below)
Gear up before you go
Dungeon bosses don't pull punches. Bring your best custom items, leveled combat Skills, and your enchantments before you queue. Underleveled runs end fast — and rarely in your favor.
Dungeon Loot Crates
Clearing a dungeon drops loot crates, and the better you do, the better the crate. They come in tiers — the boss crate from felling the final boss holds the richest rewards.



| Crate | Dropped by |
|---|---|
| Common Loot Crate | Clearing standard dungeon encounters |
| Rare Loot Crate | Tougher rooms and minibosses |
| Boss Loot Crate | Defeating a dungeon's final boss — the best rewards in the run |
Dungeon Lives & the Life Machine
Each dungeon run gives you a limited number of lives — fall too many times and you're out of the instance. You can stock up on extra lives ahead of a tough run and redeem them at the Dungeon Life machine.

- Redeem at the machine. Click the Dungeon Life machine to cash in the lives you've earned.
- Where lives come from: buy them from the
/vouchershop, or pull them as dungeon loot from successful runs. - Bank them for the hard runs. Stockpile lives before the tougher key bosses, where one extra attempt can mean the difference between a clear and a wasted key.
Commands & Quick Reference
| Want to... | Do this |
|---|---|
| Browse and enter dungeons | /dungeons |
| Claim leftover loot after a run | /rewards |
| Find out which key you need | Earn keys from quests, side quests, and bosses |
| Prep for the boss | Upgrade your gear and brush up on combat |
Gather your friends, pocket the right key, and step into the dark. The Cove keeps its richest treasures where its fiercest guardians can see them.
See also: The Story · Custom Items · Combat & Bosses · Side Quests