Appearance
Gear & Accessories
Armour keeps you alive, but gear is what makes you better. Rings, amulets, bracelets, and other accessories slot into your loadout and quietly buff your stats, the same stats your skills feed. Stack the right pieces and you'll hit harder, run faster, and survive longer without changing a single piece of armour.
Open your accessory loadout any time with /gear.

/gear menu: slot your rings, amulets, bracelets, and accessories here.Gear is not armour
This page covers accessories: rings, amulets, bracelets, and charms you equip alongside your armour, not instead of it. Weapons, armour, and set bonuses are on the Custom Items page.
Accessory Slots
You have 8 non-armour slots in your loadout, split into two groups.
Dedicated slots (always available):
| Slot | What goes in it |
|---|---|
| Ring | Ring accessories |
| Amulet | Amulet accessories |
| Bracelet | Bracelet accessories |
| Artifact | Artifact accessories (Skull line, etc.) |
Accessory slots (unlock by rank):
| Slot | Unlocks at |
|---|---|
| Accessory I | Available from the start |
| Accessory II | Farmer rank |
| Accessory III | Artisan rank |
| Accessory IV | Monarch rank |
Unlock more slots as you rank up
You get your first accessory slot right away, then earn three more by climbing the rank ladder: a second at Farmer, a third at Artisan, and a fourth at Monarch. The more slots you have active, the more stat bonuses you can stack at once.
The Stats
Gear does not run on its own separate track. Every bonus an accessory gives you stacks directly on top of the base stats you build up through your skills. A +15 Luck accessory simply adds 15 Luck to whatever your skills have already earned you. Your gear is amplifying the same stat pool, not a second one.
| Stat | What it does |
|---|---|
| Health | Raises your maximum hearts |
| Regeneration | Heals you back faster |
| Strength | More melee damage |
| Wisdom | Boosts magic power and mana |
| Speed | Move faster |
| Toughness | Take less damage |
| Luck | Better drops and loot rolls |
| Crit Chance | More frequent critical hits |
| Crit Damage | Bigger critical hits |
See your real totals with /stats
Run /stats in-game to view your combined totals, skills and gear added together, so you can see exactly what each accessory is doing to your build.
Rings
| Ring | Bonuses |
|---|---|
| Dwarf Ring | Scale -0.35, +5 Speed, -15 HP, -2 Strength |
| Giant Ring | Opposite of Dwarf Ring: larger scale, positive HP and Strength, negative Speed |
| Vitality Ring | +4 Health |
| Vampire Signet | +8 Regeneration |
| Sunstone Ring | +6 Speed, +2 Toughness |
| Speed Ring | +8 Speed |
Dwarf vs Giant
The Dwarf Ring trades raw HP and Strength for size reduction and Speed. The Giant Ring does the opposite. Pick whichever fits your build, not just the one that sounds cooler.
Amulets
| Amulet | Bonuses |
|---|---|
| Ankh Charm | +8 Strength, +8 Regeneration |
| Crystal Amulet | +5 Strength, +10 Speed |
| Dark Magic Necklace | +12 Wisdom |
| Jungle Amulet | +6 Speed |
Bracelets
| Bracelet | Bonuses |
|---|---|
| Magic Bracelet | +6 Wisdom |
| Silver Bracelet | +5 Regeneration |
| Shiver Bracelet | +6 Strength |
Artifacts
The Artifact slot holds the Skull line, a set of escalating accessories that stack Toughness as you upgrade through them.
| Artifact | Toughness Bonus |
|---|---|
| Dungeon Skull | +4 Toughness |
| Demonic Skull | +5 Toughness |
| Ashen Skull | +6 Toughness |
| Golden Skull | +8 Toughness |
Charms and Trinkets
These go in your Accessory I-IV slots. A few notable pieces with exact stats from the server config:
| Accessory | Bonuses |
|---|---|
| Horse Shoe | +15 Luck |
| Ender Gauntlet | +15 Strength |
| Hermes Boots | +10 Speed |
| Zephyr Veil | +10 Speed |
| Skulk Shield | +15 Toughness |
| Wayfinder's Compass | +10 Speed, +10 Luck, +5 Health |
| Eight-Eyed Mask | +10 Strength, +6 Regeneration |
| Cloak of Wrath | +8 Strength, +2 Toughness, +10 Crit Damage |
| Ninja Cloak | +5 Strength, +4 Speed |
| Blood Vial | +4 Health, +8 Regeneration |
| Gold Pouch | +5 Health, +5 Luck |
| Wool Scarf | +4 Health |
| Bone Necklace | +5 Luck, +1 Toughness |
| Cobweb Parachute | +8 Speed |
| Rocket Boots | +6 Speed, +12 Crit Damage |
| Lightning Boots | +6 Speed, +6 Crit Chance |
| Magma Boots | +4 Toughness, +4 Regeneration |
| Knight Shield | +10 Toughness |
| Web-Woven Cloak | +10 Toughness |
| Shackle | +5 Toughness |
The Wayfinder's Compass
The Wayfinder's Compass is the reward for completing the Treasure Hunt. It is one of the only accessories with three stat bonuses at once: Speed, Luck, and Health.
A handful of utility accessories, like diving masks, miner's lamps, and lanterns, grant situational effects rather than raw stats. Equip them through /gear when the moment calls for it.
Salvaging Accessories
Any accessory can be salvaged at the forge. Every salvage returns exactly 4 Nectar, regardless of the accessory's rarity or stats. If an item is not part of your active build, breaking it down is a clean way to build up your Nectar supply.
Related Guides
- Skills: the stats your gear amplifies
- Custom Items: weapons, armour, tiers, and set bonuses
- Combat & Bosses: where the right loadout earns its keep