Appearance
Bosses
The Cove's dungeons and wilds are anchored by custom, fully-modeled bosses: purpose-built monsters with their own attacks, phases, and tricks. They don't behave like vanilla mobs, and they don't fight fair. This page is the full roster of what's waiting for you in the dark.
Bosses don't pull punches
Every boss here has its own attack patterns and phases. Bring your best gear, a completed set if you have one, brewed tonics, leveled combat Skills, and ideally a party. Walking into a boss room solo and underleveled is how you donate your loot to the respawn screen.
Dungeon Bosses
The boss at the bottom of each dungeon. Clear it for the run's best loot.
The Miner's Wrath: Abandoned Mine
The dread that haunts the Abandoned Mine and the guardian of the first Tablet fragment. The finale of Chapter I sends you down to face it.


700 HP. No phases. The Miner's Wrath fights at close range and punishes players who try to kite it from a distance.
| Attack | Damage | Notes |
|---|---|---|
| Swing | 11 | Standard melee swipe |
| Kick | 19 | Heavy knockback, repositions you |
| Pickaxe Smash | 20 | High single-hit damage |
| Rock Throw | 10 + 13 | Triggered at ranges over 7 blocks, applies Blindness |
Don't backpedal
The Rock Throw punishes ranged kiting with Blindness and a two-hit chunk. Stay in melee range and the boss can't trigger it. Note that its damage output is also reduced beyond 25 blocks, so it's designed to keep you close.
The Pharaoh: Ancient Ruins
Enthroned deep in the desert halls, the Pharaoh rules the Ancient Ruins from its pyramid tomb.


3,500 HP. No phases. The hardest-hitting boss in a single strike, with AoE attacks that punish grouped parties.
| Attack | Damage | Notes |
|---|---|---|
| Slam | 38 | Throws players on hit |
| Throw | 46 | AoE burst, large radius |
| Ground Slam | 80 / 60 / 45 | Tiered by distance from impact: 80 at the center, tapering out |
Spread out
Ground Slam hits 80 at close range. A full party stacked together takes the worst tier. Spread your positions so the AoE doesn't wipe the run in one cast.
Dracula: Dracula's Manor
The brooding master of the shadowed manor, waiting in his boss room past the graveyard and the minibosses.


1,375 HP. No phases. Dracula is a mobile, evasive fight built around repositioning and burst combos.
| Attack | Damage | Notes |
|---|---|---|
| Kick | 26 | High melee hit |
| Dash | Varies | Gap-closes onto any player, hard to avoid |
| Knife Throw | 20 x6 | Six projectiles in one burst, adds up fast |
| Elevate + Knife Rain | High | Lifts into the air, then rains knives down |
| Bat Swarm | None | Goes invisible, gains Speed V, repositions before re-engaging |
Track the bats
When Bat Swarm activates, stop chasing. He'll come to you. Staying mobile burns stamina and lets him reset his positioning. Hold your ground and react when he reappears.
The Spider Queen: World Threat
Lurking in her web-choked lair, the Spider Queen is a world boss waiting for the unwary outside of dungeons.
1,000 HP. Four phases triggered at 75%, 50%, and 25% HP. She gets progressively more dangerous as health drops.
| Phase | HP Threshold | New Mechanic |
|---|---|---|
| Phase 1 | 100% | Standard attacks, spider summons |
| Phase 2 | 75% | Escalating spider summons |
| Phase 3 | 50% | Applies Poison III |
| Phase 4 | 25% | Gains Leap attack |
| Attack | Damage | Notes |
|---|---|---|
| Standard AoE | 20 | Hits all players in range |
| Cobweb Shot | 20 + Slow + Wither | Ranged projectile, applies two debuffs |
| Spider Summons | None | Spawns additional spiders throughout the fight |
She scales up
The Spider Queen at 25% HP has Poison III running on you, a Leap she can use to close gaps, and a room full of her children. Clear the adds before she phases down or the fight falls apart fast.
The Jungle Boss: The Jungle
The overgrown gauntlet's final guardian, fought in a flame-statue arena at the heart of the jungle. This is not one fight. It is three, back to back.



Three sequential champions. Defeat one and the next emerges. There is no break between them.
| Champion | HP | Notes |
|---|---|---|
| Earth Champion | 4,500 | First of the three |
| Water Champion | 3,500 | Second, engages immediately after Earth falls |
| Flame Champion | 5,000 | Final and hardest, big AoE hits in the 70-120 range |
Total pool across all three: 13,000 HP. Come in with full health items and resources, because you'll need them for the Flame Champion.
Save your consumables
Do not burn your tonics on the Earth Champion. The Flame Champion at 5,000 HP with 70-120 AoE swings is where runs end. Manage your resources across all three phases.
Jungle Minibosses
The Jungle dungeon throws a gauntlet of minibosses at you before the final fight. Clear each to push deeper.




| Miniboss | HP | Notes |
|---|---|---|
| Rooted Sentinel | 330 | A heavily armored jungle guardian |
| Dunehorn (Ravager) | 255 | Hard-charging, high knockback |
| Soul Floater | 130 | Mobile and elusive |
These fights are part of the attrition leading into the three-champion finale. Don't waste health items on them.
Key Bosses (Sewer Beasts)
Down in the sewers, Astrid the Beast Handler runs a series of solo beast trials. Each beast guards a key to one of the Cove's locked dungeons. These are tightly balanced one-on-one fights designed as the gate to harder content.




The Sewer Beasts sit in the 64-120 HP range and are solo-only trials: no party, no backup. Full details on the beast fight rules are on the Dungeon Keys page.
| Beast Key | HP Range | Opens |
|---|---|---|
| Skeleton Key Beast | 64-120 | Skeleton dungeon |
| Dracula Key Beast | 64-120 | Dracula's Manor |
| Ancient Ruins Key Beast | 64-120 | Ancient Ruins |
| Jungle Key Beast | 64-120 | The Jungle |
World Threats
Not every boss waits behind a door.
- The Spider Queen: lurking in her web-choked lair, waiting for the unwary.
- The giant Bees: the Cove's signature threat, besieging Paradise Cove and driving the whole story. Read more in The Story.
Related Guides
- Dungeons: where most of these bosses live
- Dungeon Keys: challenge Astrid's beasts for dungeon keys
- Combat: how to actually win the fight
- Custom Items · Gear & Accessories · Custom Enchantments