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Ranks & Rankup

In Paradise Cove, every bee earns its place in the hive. Ranks are your progression ladder, and each one you climb unlocks more homes, more job slots, more claim space, and quality-of-life commands that make survival smoother.

Two Ranking Systems

JartonMC has two separate rank tracks, and it's worth knowing which is which:

  • /rankup: the free-to-play ladder. This is the one everyone climbs by playing, and it's what this whole page covers. Run /rankup when you're ready to advance to the next tier.
  • /ranks: the server's premium ranks, available from the Store. These are an optional, separate set of donor ranks that support the server and come with their own perks.
The premium ranks menu
The /ranks menu: the optional premium donor ranks from the Store.

The rest of this guide is about the free /rankup ladder.

How /rankup Works

Each rank costs a combination of Gold and playtime. The exact cost of your next rank is always shown live in /rankup, so check there before you start grinding.

One special gate: Farmer

The Farmer rank is the only one gated by something other than Gold and time. To unlock it you must complete the "Path of the Farmer" quest first. Ask an NPC at spawn or check /quests for the quest.

When you rank up, you don't just unlock perks. Each promotion also pays out Nectar, a crate key, and sometimes additional job slots, so advancing is a reward in itself, not just a gate.

The rankup menu
The /rankup menu: your next rank's exact requirement, shown live.

The Free Rank Ladder

Perks are cumulative: every rank keeps everything from the ranks below it and adds more on top.

#RankGoldPlaytimeCrate KeyNectarJob Slots
1HatchlingStarting rank1
2Farmer2,50030 min1 Common202
3Wanderer3,0001 hour1 Common102
4Explorer10,0002.5 hours1 Common152
5Commoner20,0005 hours1 Common202
6Merchant40,00010 hours2 Common402
7Artisan80,00018 hours1 Rare403
8Noble200,0001.5 days1 Rare803
9Bishop500,0003 days2 Rare804
10Monarch1,000,0005 days1 Epic805
11Emperor2,500,0001.5 weeks1 Epic1006
12Eternal5,000,0003 weeks1 Jartonite150All

Farmer comes before Wanderer

The Farmer rank sits second on the ladder, not fifth. It's the cheapest paid rank on the ladder (just 2,500 Gold and 30 minutes of playtime), but it requires completing the "Path of the Farmer" quest before you can purchase it.

Notable Perks Per Rank

RankSignature Perks Unlocked
HatchlingStarting rank: 1 home, can join towns
Farmer2 job slots, /craft, /trash
WandererCan found a town with /town create
Explorer/back, personal player vault
MerchantCan rent a market stall
Artisan3 job slots, /heads
Noble/enderchest, /condense
Bishop4 job slots, /feed, personal weather and time
Monarch5 job slots, /nick, /fix
Emperor6 job slots, /heal, /repairall, town-flight
EternalAll job slots, a survival building wand, a Hall of Fame NPC at spawn, a Jartonite Crate Key

Eternal is the summit

Reaching Eternal is the top of the ladder. Beyond the perks, you get your own NPC immortalised in the Hall of Fame at spawn, proof to every player who walks past that you went the distance.

The Hall of Fame at spawn
The Hall of Fame. Every Eternal player gets their own NPC here.

The first name in the Hall belongs to tf2, the very first player to climb all the way to Eternal. Their NPC stands at the front as the Cove's original summit-reacher.

tf2, the first Eternal-rank player
tf2, the Cove's first-ever Eternal.

AFK Gold by Rank

Time spent in the AFK Pool earns passive Gold at a rate that scales with your rank:

RankGold per Minute
Hatchling2
Farmer10
Wanderer4
Explorer6
Commoner8
Merchant12
Artisan14
Noble16
Bishop18
Monarch20
Emperor22
Eternal24

Why Ranking Up Matters

Ranks quietly power up everything else you do on the server:

  • More job slots: your rank decides how many Jobs you can hold at once. Early ranks cap you low; Eternal unlocks every slot, so you can stack income streams.
  • More claim chunks: extra land to protect your builds and grow your town.
  • Quality-of-life commands: /fix, /heal, /enderchest, /condense, and town-flight remove daily friction so you spend time playing, not micromanaging.
  • Economy reach: higher ranks raise your Auction House listing limits and unlock market stalls in the shops, letting you trade at a bigger scale.

Think of ranks as the backbone of your progression. Skills empower you, jobs pay you, but your rank is what raises the ceiling on both.

Commands

CommandWhat it does
/rankupAdvance along the free ladder and view your next rank's exact requirement
/ranksBrowse the server's premium ranks, available from the Store
  • Jobs: your rank controls how many you can hold
  • Economy: higher ranks raise your Auction House reach
  • Shops: rent a market stall once you hit Merchant
  • AFK Pool: passive Gold that scales with your rank