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Ranks & Rankup
In Paradise Cove, every bee earns its place in the hive. Ranks are your progression ladder, and each one you climb unlocks more homes, more job slots, more claim space, and quality-of-life commands that make survival smoother.
Two Ranking Systems
JartonMC has two separate rank tracks, and it's worth knowing which is which:
/rankup: the free-to-play ladder. This is the one everyone climbs by playing, and it's what this whole page covers. Run/rankupwhen you're ready to advance to the next tier./ranks: the server's premium ranks, available from the Store. These are an optional, separate set of donor ranks that support the server and come with their own perks.

/ranks menu: the optional premium donor ranks from the Store.The rest of this guide is about the free /rankup ladder.
How /rankup Works
Each rank costs a combination of Gold and playtime. The exact cost of your next rank is always shown live in /rankup, so check there before you start grinding.
One special gate: Farmer
The Farmer rank is the only one gated by something other than Gold and time. To unlock it you must complete the "Path of the Farmer" quest first. Ask an NPC at spawn or check /quests for the quest.
When you rank up, you don't just unlock perks. Each promotion also pays out Nectar, a crate key, and sometimes additional job slots, so advancing is a reward in itself, not just a gate.

/rankup menu: your next rank's exact requirement, shown live.The Free Rank Ladder
Perks are cumulative: every rank keeps everything from the ranks below it and adds more on top.
| # | Rank | Gold | Playtime | Crate Key | Nectar | Job Slots |
|---|---|---|---|---|---|---|
| 1 | Hatchling | Starting rank | 1 | |||
| 2 | Farmer | 2,500 | 30 min | 1 Common | 20 | 2 |
| 3 | Wanderer | 3,000 | 1 hour | 1 Common | 10 | 2 |
| 4 | Explorer | 10,000 | 2.5 hours | 1 Common | 15 | 2 |
| 5 | Commoner | 20,000 | 5 hours | 1 Common | 20 | 2 |
| 6 | Merchant | 40,000 | 10 hours | 2 Common | 40 | 2 |
| 7 | Artisan | 80,000 | 18 hours | 1 Rare | 40 | 3 |
| 8 | Noble | 200,000 | 1.5 days | 1 Rare | 80 | 3 |
| 9 | Bishop | 500,000 | 3 days | 2 Rare | 80 | 4 |
| 10 | Monarch | 1,000,000 | 5 days | 1 Epic | 80 | 5 |
| 11 | Emperor | 2,500,000 | 1.5 weeks | 1 Epic | 100 | 6 |
| 12 | Eternal | 5,000,000 | 3 weeks | 1 Jartonite | 150 | All |
Farmer comes before Wanderer
The Farmer rank sits second on the ladder, not fifth. It's the cheapest paid rank on the ladder (just 2,500 Gold and 30 minutes of playtime), but it requires completing the "Path of the Farmer" quest before you can purchase it.
Notable Perks Per Rank
| Rank | Signature Perks Unlocked |
|---|---|
| Hatchling | Starting rank: 1 home, can join towns |
| Farmer | 2 job slots, /craft, /trash |
| Wanderer | Can found a town with /town create |
| Explorer | /back, personal player vault |
| Merchant | Can rent a market stall |
| Artisan | 3 job slots, /heads |
| Noble | /enderchest, /condense |
| Bishop | 4 job slots, /feed, personal weather and time |
| Monarch | 5 job slots, /nick, /fix |
| Emperor | 6 job slots, /heal, /repairall, town-flight |
| Eternal | All job slots, a survival building wand, a Hall of Fame NPC at spawn, a Jartonite Crate Key |
Eternal is the summit
Reaching Eternal is the top of the ladder. Beyond the perks, you get your own NPC immortalised in the Hall of Fame at spawn, proof to every player who walks past that you went the distance.

The first name in the Hall belongs to tf2, the very first player to climb all the way to Eternal. Their NPC stands at the front as the Cove's original summit-reacher.

AFK Gold by Rank
Time spent in the AFK Pool earns passive Gold at a rate that scales with your rank:
| Rank | Gold per Minute |
|---|---|
| Hatchling | 2 |
| Farmer | 10 |
| Wanderer | 4 |
| Explorer | 6 |
| Commoner | 8 |
| Merchant | 12 |
| Artisan | 14 |
| Noble | 16 |
| Bishop | 18 |
| Monarch | 20 |
| Emperor | 22 |
| Eternal | 24 |
Why Ranking Up Matters
Ranks quietly power up everything else you do on the server:
- More job slots: your rank decides how many Jobs you can hold at once. Early ranks cap you low; Eternal unlocks every slot, so you can stack income streams.
- More claim chunks: extra land to protect your builds and grow your town.
- Quality-of-life commands:
/fix,/heal,/enderchest,/condense, and town-flight remove daily friction so you spend time playing, not micromanaging. - Economy reach: higher ranks raise your Auction House listing limits and unlock market stalls in the shops, letting you trade at a bigger scale.
Think of ranks as the backbone of your progression. Skills empower you, jobs pay you, but your rank is what raises the ceiling on both.
Commands
| Command | What it does |
|---|---|
/rankup | Advance along the free ladder and view your next rank's exact requirement |
/ranks | Browse the server's premium ranks, available from the Store |